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Edge3NewsEdge3 v0.9.4 Update
In-game event

Edge3 v0.9.4 Update

Edge3 · published 25 Jun 2026, 10:54 UTC · build 23910591

All newsPlayers around this dateRead on Steam

Main New Features and Improvements

Support for Label Colors for Layers / Sprite Layers

You can now assign colors to parts of layers in the Layer panel / Sprite panel.

Use this feature when you want to identify layers by color. You can change the color from “Layer right-click menu > Label Color”.

Added Color Filter Options to Selection Tools

Color filter options have been added to the option bar for selection tools.

The following filtering options are now available.

  • Exclude transparent color

  • Transparent color only

  • Exclude main color

  • Main color only

  • Exclude sub color

  • Sub color only


As a result of this change, the New / Add / Remove / Intersect modes have been changed to a drop-down format in order to make room in the option bar.

Added Animation Target Header

An “Animation Target Header” display feature has been added to the Layer panel / Sprite panel.

This feature allows you to keep the “Include in Animation” state visible at all times as a header. You can change the state by left-clicking or dragging.

You can display it from “Panel Menu > View > Animation Target Header”.

Added Support for Outlining, Expanding, and Shrinking Selections

Features for outlining, expanding, and shrinking selections have been added.

You can run these from Selection Menu > Adjust Selection.

Added Canvas Scrolling by Edit Unit 1

A feature for scrolling the canvas by Edit Unit 1 has been added.

Assign shortcut keys to the commands under “View Menu > Scroll” to use this feature.

Improved Preview Feature in the Color Reduction Dialog

You can now change the number of colors and preview the color palette inside the Color Reduction dialog.

This makes it easier to adjust settings while checking the result after color reduction.

Added Support for Pasting CSS Color Codes into Main Color / Sub Color

A feature has been added that allows you to paste CSS color codes into the Main Color / Sub Color.

Formats such as #RGB, #RGBA, #RRGGBB, and #RRGGBBAA are supported.

You can run this from the menu shown by right-clicking the Main Color / Sub Color area at the bottom right of the palette.

Improved Scale Settings During Export

The maximum scale value in the export feature has been changed from 8 to 50.

The output size is now shown below the scale value when exporting.

Scale settings are also now available when exporting PNG sequences.

Anchor Hit Detection Can Now Be Adjusted

You can now adjust anchor hit detection.

With a drawing tool or similar tool selected, click the mouse icon button in the option bar and change the setting from “Anchor Hit Radius”.</p]

This setting affects hit detection for all types of anchors, including selection, symmetry, and Bezier anchors.


Other Improvements

  • When using the Move tool, the selection frame now follows the movement as well.

  • Improved an issue with panel docking where panels could not be inserted at the very top of the left or right lane.

  • When adding a palette, motion, or clip, the related tab is now automatically shown if it is hidden. It will not be hidden automatically.

  • When changing the zoom level with the mouse wheel, the zoom level is now displayed in the status bar.

  • Only the left mouse button now responds during scroll interruption handling.

  • Panel-related menus have been reorganized.

  • The menu contents of the Sprite panel and Sprite Frame panel have been aligned as much as possible.


Bug Fixes

  • Fixed an issue where symmetry anchors and scrolling with Space + drag did not work while drawing a shape with the Bezier tool / Polygon tool before confirming it.

  • Fixed an issue where the eyedropper could not be used by right-clicking a cloned image while in tiled view.

  • Fixed an issue in the Sprite Frame panel where values did not change when selecting another part while the part coordinate text box had focus.

  • Fixed an issue where exporting a large GIF caused an error.

  • Fixed an issue where the active window and tab display did not match when loading a tab-layout workspace.

  • Fixed an issue where reordering the window bar was not correctly restored when saving and loading a workspace.

  • Fixed an issue where popup menu icons could sometimes be displayed at unintended sizes in environments where each monitor has a different DPI setting.

More from Edge3

Other announcements

All news
In-game event14 Sep 2026Edge3 v0.9.14 UpdateMain New Features and Improvements Improved Shared Cel Display on the Timeline The relationships between shared cels are now easier to understand on the timeline. Shared cels can now be identified by double borders, linked displays, and connecting lines, making it easier to see which cels are shared. The shared icon previously shown inside cels has been removed. Added Cel Offset Support in Cel…Game update10 Sep 2026Edge3 v0.9.13 PatchFixed an issue where drawing immediately after selecting multiple frames and executing “Share Cels” could cause a crash. We apologize for the inconvenience.In-game event6 Sep 2026Edge3 v0.9.12 UpdateNew Features and Improvements Added Photoshop (PSD) File Import and Export Although this is an experimental feature, Photoshop (PSD) files can now be imported and exported. Currently, only the supported portions are available, including RGB color modes, image layers, group layers, and mask layers. We have performed basic tests with GIMP and Affinity, but we do not own Photoshop and therefore ha…