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Iron BrambleNewsDemo patch notes v0.7.12
Game update

Demo patch notes v0.7.12

Iron Bramble · published 6 Oct 2026, 07:17 UTC

All newsPlayers around this dateRead on Steam

Here's another patch with a few fixes and tweaks.

Changes

  • When you respawn after falling into spikes, the camera now moves immediately to the player's position instead of slowly travelling to it.
  • Hovering over the player icon with the cursor in the world map now makes the icon fade out.
  • Added a visual hurt effect to the player character when she takes damage.


Bug Fixes

  • Fixed the game sometimes launching in a tiny resolution.
  • Fixed the game going into a buggy locked state if you unfocus the game window while the challenge run menu is open.
  • Fixed the game going into a buggy locked state if you enter a room immediately after starting a dialog with an NPC.
  • Fixed the game going into a buggy locked state if you pause the game immediately after picking up an item or upgrade.
  • Fixed the gate opening sequence in Clocktower when you flip the big switch not working correctly if you pause the game during the sequence.
  • Fixed the visual noise effect apparent in some menus increasing in intensity indefinitely the longer you've had the game launched.
  • Fixed player being able to get stuck into the blocks that appear when you complete a certain arena in Cinder Forest.
  • Fixed player being able to get into an infinite fall when entering some rooms with too little vertical momentum.
  • Fixed pressing the "Interact" button opening the shop if you're next to the shopkeeper while the world map is opened.
  • Fixed one of the texts in the intro animation being too long to fit on the screen in Portuguese.
  • Fixed a typo in Puck's journal entry in English.
  • Fixed vanishing blocks vanishing even if the grapple just grazes past them without actually attaching to them.
  • Fixed the orbs from Karma's Spark not disappearing if you switch to another frock.
  • Fixed Pistol's projectile sometimes not appearing at all if you press and release the shoot button very quickly.
  • Fixed a walking enemy spawning in mid-air in one of the rooms in Clocktower.
  • Fixed mana replenish sound effect playing when you die and respawn at a save point.


Thanks for all the feedback and bug reports. Consider leaving a review on the demo's Steam page if you haven't already, it really helps!

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Community28 Sep 2026Iron Bramble has grappled its way to 100k Wishlists!Thank you all for 100K wishlists! Iron Bramble's Steam page had only been live for about 4 months so it has been mind-blowing to see all the support it has been given. In contrast, Rusted Moss (the first game we worked on together), released on Steam with 60K-ish wishlists that took us a year and a half to gather. Seeing the reception to Iron Bramble's demo has also been very encouraging to us.…Game update20 Sep 2026Demo patch notes v0.7.10Here's another patch with a few fixes and tweaks. v0.7.10 · Fixed glitch that let the grapple reach extended lengths if it only grazed past grass (sorry, speedrunners!). · Fixed not being able to grapple straight up when standing next to a wall. · Fixed poison damage not scaling with difficulty modifier. · Fixed crit damage on bosses not scaling with the boss health difficulty modifier. · Fixed…Game update18 Sep 2026Demo patch notes v0.7.9Thanks to everyone who has played the demo of Iron Bramble so far! This patch brings various bug fixes and small improvements to the demo. · Fixed being able to get stuck in a death loop by being pushed into spikes by a moving block in one of the rooms in Clocktower. · Fixed player sometimes spawning right onto spikes and dying again immediately when you respawn in some rooms. · Fixed enemies b…