Released on 9/15/2026
Show off your artistic skills on the world map! (and some more bug fixes)
- Map Drawing: Players can now draw on the map.
Endless Mode: The number of waves remaining now shows in the Objectives during each level
Dark Necromancer in Endless Mode no longer attacks or summons minions on the turn he's summoned by reinforcements
Dark Necromancer's death on his own turn no longer triggers a second turn for enemies
Fixed an issue with enemies not evenly distributing their attacking focus amongst heroes when they spawn
Fixed an issue where a hero spawns dead when reloading a save
Panther's Death Grasp is now cleansed when visiting the crypt tomb in Act 3
Patched Up (Soul Shard Bonus) now heals at the end of every Gauntlet level
Added more color to the Eternal Prayer icon
Equipping multiple Power Stones now properly stacks the damage bonus
Titan's Might (item) now grants the correct Ultimate Charge when casting the 3 AP cost ability
Suppressing Shot (Ranger) now correctly fires the second arrow at Tier 4
Fixed a crash when auto-reviving heroes at the end of a level
Fixed an issue with Vault (Ranger) double hitting enemies
Fixed Fish Bones from permanently stacking damage bonus on Panther after each combat
Fixed an issue with Eternal Prayer's buff being dispellable, resetting the stacks to 0
Fixed some pathing on the Bandit King and Ogre King levels
Staunch Defender (Knight) now properly Taunts enemies on Tier 4
Fixed the Work the Farm option for the Orcish Farmer event (Act 2) to properly activate
Purity Blessing (Paladin): Now grants a chance to dispel on start of turn, instead of guaranteeing the cleanse.
Slowing Time (Map Modifier): Difficulty increased from Epic -> Legendary for Endless Gauntlet
Light's Herald (Paladin Subclass): Increased each per-combat effect:
Might: +2 damage -> +4 damage
Wisdom: +1 AP -> +2 AP
Resolve: Immunity against next attack -> Immunity for entire turn