
Released on 9/14/2026
I'll be continuing to look at community feedback to improve things where I can!
Multiplayer End Turn Indicators: a checkmark is now shown beside heroes for players that have ended their turn (and waiting for others)
Permanent Health Bars: now shows for heroes as well
Upgrade Blacksmith Outline: every 5 levels when the Blacksmith appears in Endless Mode, he is now outlined with a bright color so players cant miss him before continuing
Heroes open chests faster now: increased the animation of speed of opening chests
Save Slot Deletion: Added the ability to delete Save Slots
Fixed an issue where hovering Blood Golem would display it as a Banshee instead
Dragon Eggs hatch timer now shows correctly in Multiplayer
Ogre King's Kings Fury no longer shows VFX triggering after he's been killed
Fixed an issue where some special event blessings could get randomly upgraded, which did nothing
Fixed pathing in Molten Bridge, to prevent enemies walking off the bridge
Fixed an issue with Battle Orders (Knight) duration not refreshing when stacking the buff
Undying Resolve (Paladin) now correctly applies Shield based on the target's HP
Removed the Bleed tooltip from Strike (Knight) T2, since it doesn't Bleed at Tier 2
Murder (Assassin) now properly triggers on kill effects, such as Killing Spree
Titanic Crush (Knight) now properly triggers on hit effects of items such as Leeching Serpent
Fixed Endless Leaderboard loading and missing pagination arrow buttons to browse next/previous
Draconic Sigil no longer incorrectly procs when losing health from debuffs
Unbreakable Strength now properly stacks its buff when equipping multiple copies
Soul Collector: kills from items now count as kills in contributing to the delay of the death round
Lethargy (Act 3 Dermi) no longer continues to stack after Dermi has been killed
Transcendence (Monk) now properly applies the negative AP Regeneration effect to the next turn
Fixed the multiplayer lobby music volume to respect the music volume setting
Fixed an issue with the enemy movement indicator circle to now properly show in every level when hovering an enemy
Fixed Caretaker's Ring to properly trigger and heal allies when the Paladin switches Auras
Fixed an issue where low HP heroes would die when reloading a save, if they were wearing Max HP bonus items or blessings
Fixed a gamepad issue where players could spam continue during ability and blessing rewards
Fixed Divine Intervention: Resolve (Paladin)'s immunity from triggering on debuffs and items causing health loss
Fixed Alchemist Rod to properly convert Unending Torment's Vulnerable to Poison
Fixed Aegis (Paladin) to properly dispel debuffs from allies
Fixed some localization issues and typos
Reduced score penalty from dying in Endless Mode
Jolt (Wizard)
Increased damage: 6/6/10/10 -> 10/10/16/16