Hey guys!
A while back me and Fred had a meeting where we sat down and seriously planned the rest of the development. We laid out all the content we "needed", "wanted", and "would like to have", and pretty soon beads of sweat started to form on our foreheads!
Our planning lead to the conclusion that, to make the game we wanted, it'd take until April 2027 (T_T) before we could release it (counting in admin, testing and tuning before launch)!
When we set out to make this game last year we were planning to make it a lot smaller. Just a first project to get comfy with Godot (the game engine). However, when people turned out to like it, we upped the ante on certain aspects!
We had also completely neglected to add in marketing work into the original calculation, and marketing has turned out to be extremely important in today's super duper competitive indie scene! So with almost 20% of our time going towards trying to get people to notice the game, the calculation became more and more skewed as time went by. Hence our partnering with IndieArk to help us out a bit on that front!
Lastly, we'd like to say:
Sorry for not posting these details sooner!
Our plan was to write this announcement at the same time as changing the release date. But you know how you sometimes are "totally gonna reply to that e-mail, right after I get lunch"? Sort of like that, but instead of "e-mail" it was "write the announcement", and instead of "get lunch", it was "add 10 new wagons, 2 more conductors, rare card system, more neutral cards, and the ability to burn cards to get rail instead"!
(Please take a moment to appreciate my programmer art before Fred turns it into "real art")
Some of the new stuff will find its way into the Demo, and some is tied to later parts of the game!