Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Infinity: HexaDome TacticsNewsLess RNG, better Control
Community

Less RNG, better Control

Infinity: HexaDome Tactics · published 26 Aug 2026, 21:09 UTC

All newsPlayers around this dateRead on Steam

Tacticians, you asked, and we listened. Over the past weeks, we’ve gathered your feedback through Community Roundtables, voice chats, surveys, interviews, and direct conversations with players. Many of your requests are now implemented in the game. Thank you for helping us improve Infinity: HexaDome Tactics before its September 10 release.

The biggest change: the dice are gone. Combat is now fully deterministic. Attacks always hit, critical rolls are gone, and what the preview shows is exactly what will happen. We also:

  • Reworked Cover and Disengaging

  • Retuned every Champion for deterministic combat

  • Added guaranteed conditions to Champion attacks instead of random criticals

  • Reworked multiple Tactics, States, Marked, Focus, Dizzy, and Jokers

  • Updated Gata with a brand-new model

  • Added new VFX, animations, audio, and general polish

If you played before, this is a very different version of the HexaDome, and a good time to take another look before release.

More from Infinity: HexaDome Tactics

Other announcements

All news
In-game event15 Sep 2026New map for Ranked match and balancingHexadome Update Haqqislam is now playable in 3 zones, and enters the Ranked rotation Haqqislam is no longer a 7 zone only arena. Its center has been rebuilt from the ground up so the arena works in both 3 zone and 7 zone matches. · Haqqislam has joined the Ranked rotation . Ranked matches now pick their arena at random, so expect to fight in Haqqislam as often as in PanOceania. · Haqqislam in 3…Game update11 Aug 2026HexaDome Tactics playtest is reopening!Tacticians, you asked, we listened. By popular demand from new players, we’re reopening the Infinity: HexaDome Tactics playtest for one more week. This will be your last chance to try the game before release. But this is not just another run of the same playtest. This version features a brand-new Haqqislam map: a beautiful, dangerous battlefield from the Infinity universe, and 8 playable champi…Community21 Jul 2026Playtest is Live!Tacticians, this one is for everyone who has been following us on social media, Steam, and from the sidelines of the HexaDome. A new version of the Infinity: HexaDome Tactics demo is here. This build brings 8 playable characters, each with their own role, style, and tactical tricks to master. Try different team combinations, experiment with abilities, and start finding the strategies that fit t…