
Tacticians, you asked, and we listened. Over the past weeks, we’ve gathered your feedback through Community Roundtables, voice chats, surveys, interviews, and direct conversations with players. Many of your requests are now implemented in the game. Thank you for helping us improve Infinity: HexaDome Tactics before its September 10 release.
The biggest change: the dice are gone. Combat is now fully deterministic. Attacks always hit, critical rolls are gone, and what the preview shows is exactly what will happen. We also:
Reworked Cover and Disengaging
Retuned every Champion for deterministic combat
Added guaranteed conditions to Champion attacks instead of random criticals
Reworked multiple Tactics, States, Marked, Focus, Dizzy, and Jokers
Updated Gata with a brand-new model
Added new VFX, animations, audio, and general polish
If you played before, this is a very different version of the HexaDome, and a good time to take another look before release.