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Infinity: HexaDome TacticsNewsNew map for Ranked match and balancing
In-game event

New map for Ranked match and balancing

Infinity: HexaDome Tactics · published 15 Sep 2026, 23:27 UTC

All newsPlayers around this dateRead on Steam

Hexadome Update

Haqqislam is now playable in 3 zones, and enters the Ranked rotation


Haqqislam is no longer a 7 zone only arena. Its center has been rebuilt from the ground up so the arena works in both 3 zone and 7 zone matches.

  • Haqqislam has joined the Ranked rotation. Ranked matches now pick their arena at random, so expect to fight in Haqqislam as often as in PanOceania.
  • Haqqislam in 3 zones is also available in Custom games.

Balancing

  • Dizzied reworked. A Dizzied champion now deals 1 less damage with their attacks and Overwatch, instead of taking 1 more damage. The -1 Agility and -1 Brawn penalty is unchanged.
  • Hannibal, Ultimate now draws 2 tactic cards in addition to its existing effect.
  • Hexxer, Gotcha! no longer applies extra Movement Reduction to opponents around the target.
  • Miyamoto Musashi, Kibi Do is now a Debuff. It targets an opponent at range 1 to 3 and Silences them, and it no longer costs you 1 damage to play.
  • Wild Bill, Hold 'Em Strong now grants +1 Defense at range 0 to 3, so you can target yourself, instead of +1 Attack Skill and +1 Overwatch on an adjacent ally. It now costs 1 damage to play.
  • Wild Bill, Ace of Hearts no longer has a range restriction.

Quality of Life

  • You can now save up to 15 squads, up from 6. The team page has been reworked to handle the longer list.
  • Tuning pass on the Critique challenge and on Prologue 3.
  • Boombox extra info text updated and clarified.

New

  • Frags are now displayed on the match results screen, for both you and your opponent.

Bug Fixes

Gameplay

  • Fixed Gata sometimes stuck in her running animation after jumping.
  • Fixed a tactic card still resolving when the playing champion was killed by a Trigger Tactic reaction.
  • A skill countered by a tactic no longer applies its extra effects on top of being countered.
  • Fixed a crash on the Choose Target tactic.
  • Fixed Wild Bill's passive interrupting his own attack sequence.
  • Fixed several Beatbox Hypnotize issues with the controlling team, including Wild Bill's attack being repeated.
  • Beatbox Hypnotize: the base now uses the controlling player's color.
  • Boombox HP color is now correct when deployed by the opponent.
  • 8-Ball Ultimate preview: fixed the original tile staying occupied when a waypoint is queued, and fixed issues with immovable opponents.
  • Fixed champions facing backward during deployment.

Team Management

  • Fixed deleting a team not updating the squad in the 3D view.
  • Fixed the wrong item being auto-equipped on unlock in the team management screens.

Campaign

  • Fixed the objectives of Act 1 Chapter 4.
  • Fixed Act 3 Chapter 5 not showing the correct info when no Maximus had been killed.
  • The campaign epilogue now correctly marks the chapter as played and grants its reward.

Localization & Polish

  • Spanish: Cubo renamed to Petaca.
  • Restored a missing translation.
  • Polished Beatbox's menu landing animation.

Sound

  • Wild Bill, Ultimate sound design fully remade.
  • Beatbox Ultimate: better SFX synchronization, now sidechained with the music.
  • Overall mix pass on tactics.
  • Hannibal's attack SFX resynchronized.
  • Better mix for the locker room ambience and the visual novel dialogue.
  • Better SFX timing on the Act 3 Chapter 5 intro cinematic.
  • Maximus cutscene SFX added.
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