MEGAKO☆PUNCH! · published · build 24826927
When Skill-Based Mode is enabled, the effects of certain cards are adjusted to create a more challenging game balance.
In this game, we want to keep unusual interactions—such as the infinite loops you’ve discovered—as part of what makes the game fun.
However, when playing repeatedly, these powerful loop-based strategies can sometimes make it less appealing to use other cards.
For first-time players, we recommend leaving Skill-Based Mode off and enjoying these unusual interactions.
When replaying the game, try turning Skill-Based Mode on and challenging yourself with a more demanding game balance.
CardName
Before (Skill-Based Mode Off)
After (Skill-Based Mode On)
Boomerang
After attacking, return this card to your hand. Gain ATK +2.
When this card is discarded, return this card to your hand. Gain ATK +2.
CardName
Changes
Smash
ATK 10 → ATK 11
Stomp
ATK 12 → ATK 13
Teleport
Added “Energy Recovery 1”
Enhance
“Give all cards +3 ATK”
→ Changed to “Give all cards +4 ATK”
Payback
ATK 7 → ATK 9
Crush Hammer
ATK 40 → ATK 45
Antimatter
ATK 1 → ATK 2
Berserk
Cost -3 → Cost -5
Pulse Charge
Added “Energy Recovery 1”
If you notice anything while playing, we’d love to hear your feedback!
We’d also be happy to hear your thoughts on Skill-Based Mode, such as:
“This card should be stronger in Advanced Mode.”
“This card could be a little weaker.”
MEGAKO☆PUNCH! Feedback & Bug Report Form
Stage 3
Visual
Name
Changes
SIGNARD
HP 250 → HP 200
TRASHER
HP 200 → HP 150
GLOBBER
HP 200 → HP 150
DRONE
HP 200 → HP 150
CLOWNER
HP 200 → HP 150
PILLAR
HP 200 → HP 150
CALLER
HP 200 → HP 150
Stage 7
Visual
Name
Changes
SIGNARD
HP 600 → HP 550
TRASHER
HP 500 → HP 450
GLOBBER
HP 500 → HP 450
DRONE
HP 500 → HP 450
CLOWNER
HP 500 → HP 450
PILLAR
HP 500 → HP 450
CALLER
HP 500 → HP 450