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SandNewsUpdate #7 is out now!
In-game event

Update #7 is out now!

Sand · published 10 Aug 2026, 12:15 UTC · build 24642029

All newsPlayers around this dateRead on Steam

Servus Allies,

Update #7 just dropped, bringing a highly requested feature and addressing numerous commonly reported issues!

Check out the full patch notes below 👇

Changelog

• Added in-game ping system

  • You can ping with the middle mouse button

• Refactored the system for the character's death

  • Improved the position of the killed character

  • Fixed an issue when the character would respawn outside of the trampler

• Added SFX when someone is interacting with trampler ownership device

• Fixed that teams of 4 players couldn’t choose “Small Crews”

• Fixed exploit where auto-cannon would shoot faster than intended

• Fixed anticheat false positive while respawning on the moving trampler

• Fixed the issue that crafting on islands didn’t work correctly

• Added pulse animation when zooming on the map, so that it would be easier to find your position

• Now turrets will be grabbed after packing them

• VFX improvements

• Trampler will continue moving if there’s any player on it

  • Previously, if the owner was away from the trampler, it would stop or turn off even if another player was on it. Now the trampler will not stop or turn off if another player is on it.

• Fixed the issue that the character could clip through terrain/obstacles when interacting with a ladder

• Fixed the issue that damaged hatches would be displayed as unharmed

• Fixed the issue that the kick option becomes unavailable when the captain presses Ready

• Fixed the issue that marked items become unmarked after disconnecting and reentering the Loot Division screen

• Fixed the issue that terrain can be occluded in some cases

• Fixed the issue when on Low and Medium settings, "seams" can be seen on the terrain

• Fixed the issue when Repair Kit VFX is displayed in the wrong position from 3rd POV

• Fixed the issue when some parts of the environment can be seen through broken compartments

• Fixed the respawn timer for objects that had a 30-minute timer

• Fixed the issue that turret ammo from the Player's Inventory cannot be loaded into the Turret if another type of Ammo is already placed in the Turret's Inventory

• Fixed the issue that multiple players could mount the same turret

• Tutorial will no longer start again after restarting the game

• Additional fixes on the backend

Known Issues

• The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background

• Items may be displayed inside the character’s body in some cases

• Large items may float around the character

• Character may become invulnerable to melee damage while interacting with turrets or the steering wheel

• Bullets can pass through the character on speed-boosted trampler

• Upiors positioned may be different between client and server

On the client, it looks like Upior doesn't receive damage, but you might see their “shimmering/blink” body near them

• Shotgun might not deal damage at close range distance

• Ironclads can be triggered multiple times by reentering the trigger area

• Item prompt in Storage has too many hotkey options

• Blueprint can’t be deleted

• Character can become occluded in some cases

• Jumping and staying on the enemy character head can give you a ban

• Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme

Walkaround: get any tool or weapon in hands or respawn

Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord! 

Catch you on the dunes, raiders.

- Hologryph / tinyBuild Games

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