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Codename CURE IINews1.0.0.3
Game update

1.0.0.3

Codename CURE II · published 31 Jul 2026, 01:38 UTC

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1.0.0.3 changelog

- Escape section 'bombard' (endless wave) adjustments, primarily instead of starting at a set time in the countdown it's now based on how far players have progressed towards the escape. This should help make it feel overall more consistent.
- The escape timer now gets reduced to 20 seconds if all 'standing' players are in the escape zone, rather than 'all' players previously. This should help address having to hold out for too long a period if a few players go down outside of the escape zone.
- Bomb timers for all regions increased slightly, in line with the above changes making things more consistent.
- Client ping value adjusted to better represent actual network performance
- FAMBR very slightly buffed RoF, Spread and Damage
- Some escape areas (forest/bunker regions) now have additional arrows to help make the escape route more clear
- Added blocking volumes to a few areas where some players were able to get out of the level
- Traditional Chinese translation added, courtesy of: OliviaCancer

More from Codename CURE II

Other announcements

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Game update13 Sep 20261.1.1.3- attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fixGame update13 Sep 20261.1.1.2- addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campground, so that there are enough to have a unique one each wave for all possible map generations - moved a zone location icon on Industrial Center to the corr…Game update12 Sep 20261.1.1.1- addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates