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Soulstonia Playtest
News
Alpha Patch 10
Game update
Alpha Patch 10
Soulstonia Playtest
· published
28 Jul 2026, 00:17 UTC
All news
Players around this date
Read on Steam
Changes
Implemented the Spellbook, Spell Scrolls, and Spellcasting
Implemented many new audio effects
Implemented accessibility settings
Improved character movement smoothness
Item tooltips in the crafting panel now show item crafting recipes
Quest HUD now has a New Quest button when no quests are active
Audio settings sliders now update the game volume while paused
Added a confirm sell modal for expensive items in trade inventory
Summoner icons now flash red when at low health
Summoners can no longer take damage during cinematics
Summoners failing to navigate to far away Objects and NPCs is fixed
Fixed the background image in the loading screen getting cut off at some aspect ratios
Added fade in/out animations to current quest objectives in HUD
Fixed crafting panel bugs
Summoners now avoid aggro'd enemies and trees better
Aggro'd enemies now stop following you once you leave their spawn area
Disabled enemy aggro behavior during cinematics
Disabled aggro NPC follow/Summoner evasion behavior while your Summoner is in a village
Lootboxes now give multiples of stackable items
Made enemies do less damage
Despawned Cactus sprite is no longer an iron vein
Fixed duplicated Stolen Kettles in the Ghost Story quest
Colossal Troll now spawns as a big enemy
Added a delay to the end of dialogue speech bubbles
Apostrophes are fixed in the font
Attacking an enemy with a bow now paths to edge of attack radius then shoots, without going into melee range
Made the current quest HUD button hitboxes smaller, added a hand cursor on hover
More from Soulstonia Playtest
Other announcements
All news
Game update
15 Sep 2026
Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better Dialogue
Changes · Implemented the central hub town · Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns · Summons now grant Summoning XP when dealing damage · Enemies killed by Summons now count toward combat goals · Enemies killed by Summons now drop loot correctly · Enemy spell projectiles now travel forward instead of homing toward their target · Added tutorial que…
Game update
12 Sep 2026
Playtest Patch 1: Idle Goals, New Quests & Nighttime Enemies
Changes · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…
Game update
14 Aug 2026
Alpha Patch 14
Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…