Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Soulstonia PlaytestNewsAlpha Patch 9
Game update

Alpha Patch 9

Soulstonia Playtest · published 22 Jul 2026, 18:13 UTC

All newsPlayers around this dateRead on Steam

Changes

  1. Implemented 7 new Shopkeepers

  2. Implemented golden tools yielding double resources

  3. Implemented Fog of War saving and loading

  4. Combat music now plays when aggro'd

  5. Mounts no longer play attack animations

  6. Villages now cool Summoners off/keep them warm

  7. Updated current quest step once objective object triggers respawn

  8. The current quest step now flashes when its added to the HUD

  9. Removed nameplate combat level from merchants

  10. Added a speech bubble voice preview to the character creator

  11. Movement now stops on an attack target if it's within attack range

  12. Fixed procedural world loading bug (seed consistency between sessions)

  13. Balanced weapons and armor equipment stats/damage roll formula

  14. Balanced enemy NPC combat skills by region

  15. Withdrawal from bank when inventory is full now fails correctly

  16. Failing to pickup item when inventory is full should now notify the player

  17. Summons no longer interact with objects (resources, items, etc.)

  18. Added skill requirements to Soulstones

  19. Thieving animation no longer shows the weapon

  20. Fix the dynamic pricing algorithm

  21. Soup is now drinkable

  22. Thieving crash when the guard would spawn (fixed)

  23. Summon combat assignment bug (fixed)

  24. Equipped Soulstones are loading counts out of order (fixed)

  25. Summons got stuck not following any more instructions after combat sometimes (fixed)

  26. Summons die without removing from the Soulstone from the equipment slot with one Soulstone left (fixed)

  27. Summons should now attack before the Summoner (to aggro the Summon before the Summoner)

More from Soulstonia Playtest

Other announcements

All news
Game update15 Sep 2026Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better DialogueChanges · Implemented the central hub town · Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns · Summons now grant Summoning XP when dealing damage · Enemies killed by Summons now count toward combat goals · Enemies killed by Summons now drop loot correctly · Enemy spell projectiles now travel forward instead of homing toward their target · Added tutorial que…Game update12 Sep 2026Playtest Patch 1: Idle Goals, New Quests & Nighttime EnemiesChanges · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…Game update14 Aug 2026Alpha Patch 14Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…