
A lot has landed since launch. I wanted to make a quick summary announcement if you are not on Discord or following the changelog in game.
Blueprint codes: export a blueprint as a text code, share it, and import in the blueprints menu. We also have a Discord bot now: drop your blueprint code there and it draws it for everyone to see what spaghetti you built
Save codes: same idea for save games, can be exported and imported via the Load Game menu
Saves now use a compressed format: quicker loads and less Steam Cloud space
Load times have been drastically improved, especially for larger factories.
The Statistics menu stays smooth late-game, even with thousands of delivered item types
Signal Selector: merge multiple wire inputs into one output (empty/false skipped; newest value wins)
Machines placed next to an open belt auto-attach, with a clearer placement preview
Extractors show an icon for the material they pull
HUD buttons have hover tooltips for machine and category names
Full UI redesign with a cleaner, non-angled layout
Tower detail views use color icons for each tower part: clearer for everyone, including color-blind players
Research tree can be navigated with WASD (great for trackpads)
Tutorials for signal/wire devices show up in the help menu once you unlock them
Various UI improvements
Progression softlocks where unlocks stalled or were skipped: existing saves self-heal on load
Cloud saves could overwrite newer progress when playing on multiple devices: fixed
Research progress no longer lost after quit/reload
Various bug fixes across belts, wires, extractors, infusers, tunnels, upgrades, and simulation timing
Thanks for the bug reports. Keep building!