Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TowerLineNewsUpdate - v1.4.0 - Simulation Rework!
In-game event

Update - v1.4.0 - Simulation Rework!

TowerLine · published 23 Jul 2026, 17:48 UTC · build 24356859

All newsPlayers around this dateRead on Steam

Update 1.4.0 is out. Here's a quick summary if you're not on Discord or following the changelog in game.

Simulation rework

  • Machines, belts, and junctions now share a single timing model, the whole factory runs in step

  • Junctions pass items straight through at belt speed; machines no longer let queues pile up in front of them

  • Speeds are now defined and shown in items per second instead of tick multipliers, so they stay consistent regardless of simulation rate and are easy to calculate

  • Direct machine-to-machine transfers (e.g. chained extractors into storage) are capped at current belt speed

Map Section Refresh

  • Reroll your map: after you've held 100 research points at any point, zoom out and switch to refresh mode to reroll an owned section's resources for a fee. Bad spawn? Second chance.

Factory tools & signals

  • Extractor throughput: hover an extractor to highlight its entire pass-over chain and see measured throughput over the last 5 seconds versus the configured max (items/s)

  • Item Signal emitter: type an item code to emit a constant item wire signal, with a live preview as you type, especially handy for upgrade requirements

  • Order details now have a button to copy the item code to the clipboard

Endless upgrades

  • Speed upgrades and the money multiplier can now be bought past their previous max (+0.5 items/s and +0.5× money per buy, with rising gold and item costs)

Fixes & polish

  • Barrel Assembly Infuser no longer locks up when a shorter assembly arrives while color is waiting on an unused input

  • Research purchases staying in sync after load (tree, badge, and Wire Layer unlock)

  • Filter Splitter rotated visuals no longer show misleading indicators

Thanks for the reports, keep building!

More from TowerLine

Other announcements

All news
In-game event22 Jul 2026Update Roundup - v0.0.1 to v1.3.0A lot has landed since launch. I wanted to make a quick summary announcement if you are not on Discord or following the changelog in game. Share your factories (and your saves) · Blueprint codes : export a blueprint as a text code, share it, and import in the blueprints menu. We also have a Discord bot now: drop your blueprint code there and it draws it for everyone to see what spaghetti you bu…