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TetrogueNewsTetrogue 1.1.2 — Patch Notes
Game update

Tetrogue 1.1.2 — Patch Notes

Tetrogue · published 15 Jul 2026, 23:32 UTC · build 24229696

All newsPlayers around this dateRead on Steam

New Slime Sprites

  • Warlock, Mage, Berserker, and Static (formerly Jester) now use entirely new creature art instead of recolored duplicates of the regular Slime.
  • Static's attack particle changed from a die to a lightning bolt to match its new electric look.

Gameplay

  • Boss fights now trigger a gold round after the kill, same as regular battles, with the gold payout doubled.
  • Mirror Gem reworked: instead of copying a single neighboring gem, it now combines the effects of both neighbors at once, weakened based on its own rarity tier, and can look past other Mirror Gems to reach a real gem beyond them.

Quality of Life

  • The main menu subtitle now rotates between 15 different taglines instead of always showing the same one.
  • Added DAS (Delayed Auto Shift) delay and repeat speed sliders to Options → Gameplay, for both keyboard and controller.
  • Locking a piece now shows a brief flash effect instead of the old ambient pre-lock pulse.
  • Gem tooltips fit one more line of description at large font sizes, description auto-scroll no longer requires hovering, and gem icons are now properly centered in their cards.

Fixes

  • Fixed counter-clockwise rotation having no default keyboard binding — Z now rotates CCW as intended.
  • Fixed the game window staying pinned above every other window after losing focus, which made Alt-Tab and the Arika SRS wiki link appear to do nothing.
  • Fixed the Game Over screen's "Killed by" text almost always showing the generic "Board filled up" fallback instead of the actual cause of death.
  • Fixed inconsistent icon padding that made some relic/gem icons appear larger or smaller than others at the same display size.
  • Fixed the HP heart's health number being slightly off-center at some font sizes.
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Other announcements

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Game update13 Sep 2026Tetrogue 1.3.7 — Patch NotesNew Features · Exiting a run now goes straight to your Upgrades tab if you can afford one: pressing Exit (Game Over) or Back to Menu (Victory) skips the Start Screen, with a note next to the Upgrades button explaining why and your Shard counter animating up to the new total. · New Tier 2 relic: Targeting System. Line-clear damage always hits whichever enemy you've selected instead of the frontm…Game update11 Sep 2026Tetrogue 1.3.6 — Patch NotesNew Features · Tetrédex gains two new sections: Heroes and Status Effects. Heroes start blacked out until unlocked, then show a full mechanic writeup and their three Boss Upgrade options with the real numbers. Status Effects work the same way, revealing an icon and description the first time you're hit by or enter that effect in battle. · New "Test Controls" button on Options → Gameplay opens a…Game update3 Sep 2026Tetrogue 1.3.2 — Patch NotesQuality of Life · Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game. Fixes · Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button,…