Suited for Damage Playtest · published
Playtest build 19 is LIVE:
FEATURES:
- Another tempo-based music track (Splash the Pot!). This brings us up to 3 tempo music tracks (which change BPM based on your gameplay), and 6 tracks in total.
- Added Mouse Sensitivity slider to settings (i.e. Change Something screen)
- Full controller icon support (tested w/Switch and PS5 controllers)
BUGS:
- Duplicate cards no longer spawn simultaneously in the world
- Jokers no longer resolve to cards already held in hand (including Wild resolution at Cash-in)
- Hand flash effect now triggers correctly on direct cash-in
- Fixed dim Cash-in Result
- Fixed issue with tempo tracks having long delays between crossfade
KNOWN ISSUES
- Cards are difficult to read on smaller screens (and in general); will hopefully be resolved with custom card art
- Too many flushes
- Cash In result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Max Speed pipeline shimmer can be annoying depending on light source origin
- Card spawn broken on main menu background (only shows the first group of cards spawned. Very minor)
NEXT UP:
- Add'l FX & Music for Boss encounters
- Testing on one-cycle lag for progressive goals (i.e. is it ok to have back to back goals before progressing?)