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10-Man Idle - Patch Notes
Version: beta.1.14.14
Platform: Windows & macOS bug-fix patch
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BUG FIXES (ALL PLATFORMS)
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* Dungeon success chance now matches the estimate shown in the party
panel. Previously the panel displayed one chance but the run secretly
rolled a different (more lenient) one, so under-geared parties won far
more often than the UI implied and well-geared parties won a little less.
Dungeons now behave consistently with raids and quests.
* Bulk-selling gear no longer removes the wrong item. When you owned two
pieces that shared the same base item, selling by rarity (e.g. "Sell all
Common") could destroy the higher-rarity piece while paying the lower
price. Sales now remove the exact item you selected.
* Fixed crafting materials (and gold) staying reserved/locked after a
crafter was switched to gathering, questing, or pulled into a dungeon or
raid. The reservation is now refunded immediately, so those resources are
available again right away.
* Offline progress is no longer mixed up between characters that share the
same name. Rewards, skill XP, and level-ups are now attributed to the
correct character even when two members have identical names.
* Fixed a crash when using a controller while renaming a character. Giving
any controller input during a rename brought up the on-screen keyboard,
which was being drawn incorrectly and crashed the game. The on-screen
keyboard now displays correctly for controller text entry.
BUG FIXES (macOS)
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* The game now keeps idle progress accurate while the window is minimized
or left in the background. macOS App Nap was throttling/suspending the
game loop, so background time was effectively lost. On returning to the
game, the time spent away is now credited through the offline-progress
system (the offline summary appears for gaps of a minute or more), the
same way returning from a fully closed game already worked.
SAVE COMPATIBILITY
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No save format changes in this patch. Fully backward-compatible with
existing save files on all platforms.
NOTES
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The five general bug fixes live in shared game logic and apply to both
the Windows and macOS builds. The background-time fix is macOS-specific;
the Windows game-loop behavior is unchanged.