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10-Man Idle - Release Notes
Version: release.v1.3.1
Platform: Windows & macOS
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NEW FEATURE - HURRY-CLICK COMBOS
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* Chain 10 hurry clicks in a row (within 2 seconds of each other)
and the combo-completing click grants a bonus +10 seconds of
progress to the character you clicked, with a celebration burst.
* A streak counter appears once you reach x3 so you can see the
combo building. Clicks on any character count toward the streak.
* Hurry clicks work on solo activities: gathering, crafting, and
questing. Dungeon and raid bars cannot be hurried since they
represent a shared party run.
NEW FEATURE - BONUS FINDS & RALLY ASSISTS
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* While your characters gather, keep an eye on the action panel:
clickable bonus finds occasionally appear - gold pouches and
material bundles. Hover to see the reward, click to collect.
Up to two can be on screen at once, and they fade away after a
short while if ignored. Missing one costs nothing.
* If your bank is full, a material bundle pays out gold instead,
so a pickup is never wasted.
* During dungeon and raid combat encounters, a Rally prompt can
appear. Clicking it boosts that run's success chance by 2%,
up to +10% per run.
* Pickups are a live-play bonus: they don't appear during offline
catch-up and don't carry across save slots.
NEW FEATURE - WEAPON PROFICIENCY
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* Each class now has native weapon types (e.g. casters favor
staves, wands, daggers, and swords; tanks favor swords, axes,
maces, and shields). Wielding a weapon outside your class's
specialty grants only HALF its combat power.
* Off-class weapons are clearly marked in tooltips and item lists,
showing the reduced value you would actually get.
* BiS Equip understands proficiency and will prefer a weaker
native weapon over a stronger off-class one when it results in
more effective combat power.
* Class-locked items are unchanged: bows remain Hunter-only,
offhand daggers/shortswords remain Rogue/Death Knight-only, and
shields/bucklers keep their class locks. Locked items are never
penalized for the classes that can equip them. Exotic unique
weapons (spears, fist weapons, and other unclassified relics)
remain usable by everyone at full power.
* Note: if a character currently has an off-class weapon equipped,
their combat power will drop when you load - that is the
proficiency penalty taking effect. Check the tooltip marker and
consider a native weapon or BiS Equip.
BALANCE CHANGES
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* Recruiting new guild members now costs 20% less gold across all
level tiers.
BUG FIXES
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* Fixed the dismiss list in the Recruitment panel showing 4x the
severance gold actually paid. It now correctly shows 5% of the
member's recruitment cost, matching the confirmation dialog and
the actual payout.
SAVE COMPATIBILITY
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Fully backward-compatible. Existing saves load and play exactly
as before on all platforms. Weapon proficiency applies
immediately to equipped gear; nothing is unequipped or lost.
Thank you everyone for the great feedback - your bug reports and
suggestions directly shaped this update. Keep it coming!