
Reverser Barrel: projectiles no longer "spin" if they have Split, so that the Split puffs out in the correct direction.
SETUP Menu DIVE button warnings:
added warning for "Ocelli" Mod + "Chlorine" Core (Chlorine doesn't even use the "Heat Buildup" stat so Ocelli does nothing on it).
added warnings for starting a dive with a Mod that requires Armour/Shield when you don't have any Armour/Shield.
fixed a handful of other ones that were implemented but weren't showing.
The "Turbo Encabulator" Anomaly won't appear for non-English players (since they'll never get the reference and it, understandably, just reads as one big translation error).
DEPTH X: it's supposed to require having Depth 5 completed for the Mode, but was only checking if Depth 5 was unlocked. Still requires beating story.
"Disc" Bracket: burst-fire projectiles now behave as expected.
"BULLDOZER!" Powerpolyp: it would sometimes make projectiles like Explosions / Areas / Flaks smaller instead by accident.
Guardians:
Cerberus: Light Cone colour on each Cerberus turret now matches your Core as you heat up (just like it does on other Guardians).
Maw: "reversed Knockback" Study now un-reverses its Knockback.
some stats like Biomass gained / Biomass spent weren't always updating when they should be.
"Flicker" Mutation: could sometimes literally cause microbes to stop existing.
fixed a number of cases where words were left untranslated in non-English languages.
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.