Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ZeroSpaceNewsGalactic War Preseason Starts Now! Discover What Newly Found Relic Sites Bring
In-game event

Galactic War Preseason Starts Now! Discover What Newly Found Relic Sites Bring

ZeroSpace · published 19 Sep 2026, 05:34 UTC · build 25404382

All newsPlayers around this dateRead on Steam

General

  • Improvements to how AI uses faction powers (particularly Infuse, Reinforcements, and Monolith)

  • AI can no longer use faction powers without vision

  • Fixed AI being able to stack Obelisks on top of eachother

  • Fix to AI building Dreadnought and Terror Tank modules

  • AI can now use Stormbringers abilities (Galactic War and Skirmish)

  • Fixed an issue related to extractors not always mining after a base upgraded

  • Fixed harvesters not always being able to be attacked by melee units

  • Fixed some movement for flying units (including scouting drones getting stuck)

  • Fixed Unit Chatter volume slider not saving after adjustment

  • Updated Fog of War display on different settings graphics

Galactic War

The fight over the Galactic Zenith has unearthed a sealed vault hiding beneath the surface of one of its worlds. At the same time, strange readings have been reported from a few select systems: Igneous Cascade,Burning Cairn, Endless Wastes, Shattered Light, Titan's Fall, Epsilon's Arc. Scientists have found remnants of an ancient civilization, except there are only traces of them in our galaxy, bleeding in from Zerospace tears in certain planetary locations. These sites are fiercely guarded by unknown machine lifeforms, who in response to attempts at communication have seized control and blockaded these systems.

Obsidian Order scientists discovered similar sites in the Ivory Fields system. These ones, unlike others, appear unguarded.


Relic research sites have been set up to find more information. Be one of the first to discover what lies beyond.

Pirate Epilogue

With the combined effort of all the galactic alliances, Captain Korvok was captured and transferred to a Keeper Council prison. The High Council has provided a new technology salvaged from the Corsairs to all mercenaries as a gesture of goodwill. This new technology will be dispatched to the frontlines for  commanders galaxy wide. Be on the lookout for a new shipment. 

Mastery

We felt that the power level of system masteries following the fix to the mastery bug needed adjustment. We are extending the mastery system with a new level that adds a unique spin on the existing masteries, along with some balance changes.

  • Added new unique level 5 masteries

  • Turret damage increased from 4% to 5% per level

  • Top bar maximum energy replaced with building health

We felt that maximum energy was too niche of a mastery, and with nightmare and some of the new mutators, having more health on your buildings would be more desirable.

  • Unit Maximum Energy and Energy Regeneration - alternates between unit Energy and ability cooldown. Level 1 - Energy, Level 2 - Cooldown

Unit energy by itself felt niche, we are experimenting with a dual mastery setup, with each level affecting different units in your roster, and level 5 giving you both effects.

Galactic Structures

Galactic Structures are now being built across the galaxy. These include the ability to build fabricators to construct items, defensive structures and economy structures that help your alliance earn more resources.Galactic structures first require a commission by a commander. Commissions take a lot of influence, so be sure to have your allies pledge to you. Each pledge to you gives +5 influence per battle that they win. You can have a large amount of pledges. After commissioning a structure, alliance members need to donate additional influence to the structure in order to start the final construction process.Find galactic structures by clicking the Build button on planets.

Items

  • You no longer acquire items randomly from doing missions, items are now bought in the Item Shop(Fabricators) building on specific planets so that you can strategize your build (there is 1 on each faction's Homeworld, and other systems spread throughout the galaxy). As we add more items, it will become harder to rely on chance drops to target a build. Fabricators can be leveled up to present more items every day. Fabricator items reset daily, and can be rerolled using alloy.

  • Added 13 new items

  • Faction Power items - the faction powers on your commanders are converted into items at level 13, and can be unequipped and replaced for other powers

  • Mercenary items now alternate between +15% health and damage and increasing mercenary compounds capacity by 1

  • Seasonal items may have special requirements to level up

Mutators

  • Fixed Endurance mutator having incorrect attribute scaling on certain units

  • Retribution stacks now decay if no new stack is gained for 10 seconds

Aster

  • Reinforcements can now spawn Juggernauts

  • Supply Platform

    • Increased provided supply from 12 to 20

    • Turret upgrade increases health by 700 and armor by 1

  • Ironwing production time decreased from 50s to 35s

  • Juggernaut

    • Cost increased from 175/125 to 200/150

    • Reduced production time from 70s to 50s

    • Weapon range decreased from 7 to 6

    • Reduced weapon cooldown from 2.4s to 2s

    • Reduced weapon damage from 100 to 60

    • Now fires 2 shots in a burst

The combination of these changes means that the Juggernaut has greatly increased dps, from 42 to 60, and has less overkill due to significantly shorter cooldown per shot.

Galavax

  • Decreased price increase for Consecrated Idal Conduit from 5/5 to 3/3 for each one built

Frozen Watch

  • Fixed a misplaced Obelisk

Heart of Conflict

  • Updated Assembler texture

Shadowtide

  • Smoothed out ramps

Misc

  • Fixed score screen showing the wrong threat mutator bonus for clients

  • Misc Arsenal UI updates

  • Adjusted item categories

Campaign

General

  • Announcer line is now played when you discover a Flux deposit

  • Avenger

    • Updated default hotkey

    • Updated weapon tooltip

  • Updated Titan weapons

  • Adjusted some upgrade costs and research times

  • Fixed an issue with Mera’s Dash range

Containment Breach

  • Hid health bars that weren’t meant to be visible

Leviathan

  • Updated pathing in some areas

Prometheus Lab

  • Updated pathing in initial room

Touchdown

  • Updated pathing near crashed ships

Ship

  • Updated a few of Tanner’s lines

Versus/Skirmish/Survival

General

  • Spectators now get replays

  • Chat now works on dedicated servers

  • You can no longer build within the capture radius of Control Towers

  • Marv Guardian Link shields gained increased from 150 + 25 * level to 150 + 35 * level

Grell

  • Biomass health regeneration reduced from 2hp/s to 1hp/s

  • Infuse max health and shield increase are now based on starting unit stats (fixes interaction with Guardian Link and similar abilities/upgrades)

Protectorate

  • Airstrip codes reduced from 100/0 to 75/0

  • Commando weapon cooldown reduced from 0.8s to 0.78s

  • Hauler health regeneration aura increased from 4hp/s to 8hp/s

  • Ironwing

    • Sunder Missile

      • Removed energy cost

      • Cooldown increased from 0s to 30s

      • Slow / Armor shred duration increased from 4s to 8s

      • Slow reduced from 50% to 25%

Xol

  • Tier 6 talent now allows research of 2nd tier army upgrades

Valkaru

  • Mortar Brute

    • Weapon cooldown decreased from 5s to 3s

    • Range increased from 16 to 20

Misc/Bug Fixes

  • Fixed Aster rarely not respawning

  • Inquisitress Charge fire trail is now always visible

  • Valkaru Mortar Brute

    • Fixed attack ground going to the center of the map

    • Fixed initial weapon projectile doing 75 damage (before exploding)

  • Fixed Valkaru Beast inconsistent cooldown and cooldown with multiple charges

  • Fixed Pulse Barrage not always being visible for client

  • Fixed Xol Orbital Laser visually spawning underground

Misc Smaller Changes

  • Minimap is no longer cut off on loading screen

  • Updated Xol building and explosion decals

  • Fixed Xol Eradicator attack animation stretching too far

  • Fixed some announcer lines and volume levels

  • Updated voice line volume levels for a few units

  • Grell Incubator animation no longer occasionally takes up the whole screen

  • Updated extractor icons

  • Fixed display of bonus damage and splash damage in localized text

  • Updated to Chinese localization


Thank you to everyone who has been playing and watching ZeroSpace, we love seeing the theory crafting, the fun screenshots, and everything else you all post, and we're excited for you to see what Season 1 will bring!

If you've been enjoying the game, please remember to leave a review!

More from ZeroSpace

Other announcements

All news
In-game event12 Sep 2026New Co-op Missions, Revamped AI, Skirmish Updates, Refreshed Economy, & More!Hello Commanders! We know you’ve been waiting for a juicy update, so let’s get to the report! Today’s patch includes a good amount of content: 2 new co-op missions, an additional difficulty tier, and a new mutator system for Galactic War called threat level. There are 2 new maps for versus/skirmish, broad improvements to the AI across all modes, lobby updates that allow more flexibility (1v3, 2…Game update1 Sep 2026ZeroSpace Hotfixes - September 1st 2026General · Fixed regression and some bugs with building queue · Fixed more issues related to merge menu closing early (unmerge and some units dying) · Fixed Xol powerfield patchiness · UI fixes for faction, unit, and power displays · An error is now displayed when you go to build without having any seedlings as Grell · Updated faction display in lobby · Hid map that is still under development ·…In-game event29 Aug 2026Xol Beta Bug Fixes & Versus Balance Update - August 28th 2026General · Fixed queued buildings with the same priority occasionally being processed in the wrong order · Fixed multiple bugs related to Xol merge menu · Hotkeys not working when in merge menu · Build menu not accessible when in merge menu · Merge menu automatically closing when a unit finishes merging · Merge menu automatically closing when selection changes (like from a unit dying) · Added sp…