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ZeroSpaceNewsZeroSpace Hotfixes - September 1st 2026
Game update

ZeroSpace Hotfixes - September 1st 2026

ZeroSpace · published 1 Sep 2026, 08:15 UTC

All newsPlayers around this dateRead on Steam

General

  • Fixed regression and some bugs with building queue

  • Fixed more issues related to merge menu closing early (unmerge and some units dying)

  • Fixed Xol powerfield patchiness

  • UI fixes for faction, unit, and power displays

  • An error is now displayed when you go to build without having any seedlings as Grell

  • Updated faction display in lobby

  • Hid map that is still under development

  • Misc localization updates

Galactic War

  • Fixed Aster Sentinel upgrades

  • Fixed Aster Predator shield upgrade

  • Fixed Galavax cheaper infantry upgrade not reducing flux cost

  • Increased Aster and Galavax harvester speed to 500

  • Updated resource icons

  • Fixed double commander exploit

  • Misc UI tweaks

Versus/Skirmish/Survival

General

  • Heroes now grant XP based on owning player level rather than owning player XP (70 + 0.05 * player XP -> 70 + 70 * player level)

  • T7 talents changed from flat bonus every time XP gained to bonus based on XP gained

    • Resource Talent +7 hex/flux -> 0.25 hex/flux gained per XP

    • Power Talent +1 power -> +0.1 power gained per XP

Legion

  • War Experience no longer grants XP after reaching max level

  • Galavax

    • Weapon damage point reduced from 0.5s -> 0.4s

    • Attack leash range increased from 1.1 -> 2.25 (attack less likely to be cancelled vs running targets)

  • Mammoth

    • Stomp damage per second reduced from 60 -> 45

    • Removed line damage on unit kill

    • Dark Disciple / Stormbringer mounted move speed bonus reduced from 125 -> 50

Arandi

  • Phoenix Guard cost reduced from 250/50 -> 225/50

Free Corsairs

  • Deadeye cost changed from 75/200 -> 100/175

  • Raider range increased from 8 -> 9

  • Rover heath increased from 320 -> 340

Marran

  • Sharpshooter

    • Health and Shields reduced from 100 -> 80

    • Damage reduced from 15 -> 14

Valkaru

  • Hound damage decreased from 18 -> 17

Misc/Bug Fixes

  • Fixed various units not being pushable by other units

  • Fixed units being able to walk next to the bottom side rocks on Starsand

  • Predator shield upgrade fixed

  • Juggernaut Heat Discharge now ends when hidden (Eg. by Erandi Devourer Devour)

  • Mammoth stomp no longer works while hidden (Eg. Erandi Devourer Devour ability)

  • Endari Wyrm Scorch the Land ability now no longer deals damage after Wyrm dies

  • Endari Wyrm Scorch the Land ability fixed issues with casting in direction away from current facing angle

More from ZeroSpace

Other announcements

All news
In-game event12 Sep 2026New Co-op Missions, Revamped AI, Skirmish Updates, Refreshed Economy, & More!Hello Commanders! We know you’ve been waiting for a juicy update, so let’s get to the report! Today’s patch includes a good amount of content: 2 new co-op missions, an additional difficulty tier, and a new mutator system for Galactic War called threat level. There are 2 new maps for versus/skirmish, broad improvements to the AI across all modes, lobby updates that allow more flexibility (1v3, 2…In-game event29 Aug 2026Xol Beta Bug Fixes & Versus Balance Update - August 28th 2026General · Fixed queued buildings with the same priority occasionally being processed in the wrong order · Fixed multiple bugs related to Xol merge menu · Hotkeys not working when in merge menu · Build menu not accessible when in merge menu · Merge menu automatically closing when a unit finishes merging · Merge menu automatically closing when selection changes (like from a unit dying) · Added sp…In-game event19 Aug 2026ZeroSpace Performance Update - August 19th 2026General · Animation optimization for Sentinel, Harbinger, Skrell, Exalted, Dark Disciple, Storm Bringer, Weaver, Shade, Asterion, Chronowarper, Shadow Leech, Cultist, Rageborn, Chas’ki, Heavy Trooper, Sharpshooter, Frog 🐸, Protectorate Extractor, Dinobot, Deadeye, Clackjaw, and Harvester · These now use the same system as Commandos and Stingers, so there should be large performance improvement…