Fixed regression and some bugs with building queue
Fixed more issues related to merge menu closing early (unmerge and some units dying)
Fixed Xol powerfield patchiness
UI fixes for faction, unit, and power displays
An error is now displayed when you go to build without having any seedlings as Grell
Updated faction display in lobby
Hid map that is still under development
Misc localization updates
Fixed Aster Sentinel upgrades
Fixed Aster Predator shield upgrade
Fixed Galavax cheaper infantry upgrade not reducing flux cost
Increased Aster and Galavax harvester speed to 500
Updated resource icons
Fixed double commander exploit
Misc UI tweaks
Heroes now grant XP based on owning player level rather than owning player XP (70 + 0.05 * player XP -> 70 + 70 * player level)
T7 talents changed from flat bonus every time XP gained to bonus based on XP gained
Resource Talent +7 hex/flux -> 0.25 hex/flux gained per XP
Power Talent +1 power -> +0.1 power gained per XP
War Experience no longer grants XP after reaching max level
Galavax
Weapon damage point reduced from 0.5s -> 0.4s
Attack leash range increased from 1.1 -> 2.25 (attack less likely to be cancelled vs running targets)
Mammoth
Stomp damage per second reduced from 60 -> 45
Removed line damage on unit kill
Dark Disciple / Stormbringer mounted move speed bonus reduced from 125 -> 50
Phoenix Guard cost reduced from 250/50 -> 225/50
Deadeye cost changed from 75/200 -> 100/175
Raider range increased from 8 -> 9
Rover heath increased from 320 -> 340
Sharpshooter
Health and Shields reduced from 100 -> 80
Damage reduced from 15 -> 14
Hound damage decreased from 18 -> 17
Fixed various units not being pushable by other units
Fixed units being able to walk next to the bottom side rocks on Starsand
Predator shield upgrade fixed
Juggernaut Heat Discharge now ends when hidden (Eg. by Erandi Devourer Devour)
Mammoth stomp no longer works while hidden (Eg. Erandi Devourer Devour ability)
Endari Wyrm Scorch the Land ability now no longer deals damage after Wyrm dies
Endari Wyrm Scorch the Land ability fixed issues with casting in direction away from current facing angle