
Our latest Submerge update is here, bringing two brand-new levels, two new enemies, a new consumable item, and improvements across several existing levels.
Thank you to everyone who has been playing, sharing feedback, reporting bugs, and helping us improve Submerge during Early Access.
Two completely new levels are now available to explore.
Each one introduces a different environment, new challenges, and new mechanics for you and your team to figure out together.
And of course, opening new doors also means discovering what might be waiting behind them...
Two brand-new enemies have been added to Submerge.
You'll encounter new threats in the latest levels, each bringing its own challenge and requiring a different approach from the creatures you've faced before.
We've also added a new consumable item connected to the mechanics of the new content.
Use it wisely. It might make the difference between reaching the next door and becoming part of the level.
We've continued reviewing your feedback on the existing levels and made several adjustments.
Some sections have been made more accessible, while the difficulty and pacing of others have been rebalanced to create a smoother and more enjoyable experience.
We've also made various level design improvements to make objectives and progression feel clearer.
Alongside the new content, we've fixed a number of bugs and made additional improvements throughout the game.
We'll continue monitoring your feedback and addressing issues as we find them.
This update is another step toward making Submerge bigger and better throughout Early Access, and there's still much more we want to add.
Thank you for being part of Submerge and helping us shape the game.
Grab your friends.
Two new doors are now open.
Good luck down there.
Neuron Activation