Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Chaos IslandsNewsChaos Islands Demo Now Available!
Major update

Chaos Islands Demo Now Available!

Chaos Islands · published 17 Aug 2026, 17:44 UTC

All newsPlayers around this dateRead on Steam

The Chaos Islands Demo Is Here!


It has been some time since our last development report. During the past year, we focused on adding content, completing the chapter map, adding narrative elements, and improving the game's presentation.We have also decided to move away from monthly reports. They took significant time away from development, so future reports will accompany major milestones.Other than that: The Chaos Islands demo is now available on Steam!Below is an overview of the main additions.

The Node Map

Each chapter now generates its own node map. Its structure and content are defined by the chapter: available node types, difficulty levels, enemies, quests, cards, and rewards can all differ.The previous reports introduced the foundation of the map. Since then, we completed the progression systems around it:

  • Loot nodes provide cards and currency as chapter rewards.

  • Shop nodes offer cards in exchange for currency.

  • Event nodes now use narrative choices with different outcomes.

  • Locked routes and keys are now part of the chapter map progression.


Events and locked nodes are generated according to each chapter's settings, so they are not guaranteed to appear on every map.

Perks That Shape Your Deck

We reworked perks to have a clearer impact on deck building.Each perk now has its own group of unique cards. These cards are only available through the perk system and do not appear in the general card pool. More cards from the selected perk become available in the session shop as the session progresses.Several perks now have four or more unique cards, giving each one a different set of deck-building options.

More Cards

The card pool has been expanded with construction, defense, utility, combat, and economy cards. Cards can be obtained through chapter rewards, loot nodes, shops, and progression. This gives the deck more options during a chapter and supports different approaches to settlement building and defense.

Narrative


We added comic-style narrative scenes before chapters. They tell the story of the crews of flying ships that survived the demon invasion of the surface.

Seasons, Sound, and Visuals

  • Spring and autumn have joined summer and winter. Each season applies resource modifiers and changes the weather, ambience, and visual effects.

  • Map generation now uses different environments and island-generation settings.

  • Weather includes rain, snow, blizzards, falling leaves, and other seasonal effects.

  • Construction, combat, and shrine states have additional visual feedback.

  • New sound effects were added for cards, construction, combat, the node map, weather, and UI. The game also has new exploration music and seasonal ambience.

What is inside the Demo?


The demo contains the first chapter, Middle Lands. The chapter has its own enemy selection, quests, progression cards, and rewards. Seasons, Spawner Nests, and the perk system are enabled. Some mechanics and cards are unlocked earlier than they will be in the full game.

What Is Next?


After the demo release, our focus will be on game polish, balance, and improvements based on player feedback. We will also be preparing for marketing, festivals, and exhibitions.Our goal is to gather enough wishlists, take part in the next Steam festivals, and launch the full game in 2027.Play the demo and add Chaos Islands to your wishlist.You can also join our Discord to share feedback, report bugs, and follow development. Feedback on the demo will help us improve the full game.

More from Chaos Islands

Other announcements

All news
In-game event31 Aug 2026Best indie games festival + demo updateHi everyone! In this small report we want to share the recent demo update and some festival news! Best Indie Games Festival From 01.09 till 08.09 our demo is taking part in the Best Indie Game Steam Festival. The event is organised by the people from that YouTube channel and we are very thankful for the opportunity to share our game there. There will also be a live stream with lots of new indie…In-game event7 Apr 2025Dev report #5 ~ March updateHello Explorers! March has been packed with new content and some major improvements across the board. From visual upgrades to brand new gameplay systems, we’ve been focused on deepening the player experience and making each run through Chaos Islands feel more exciting. Let’s take a look at everything that was added last month! Boss Buffs To make boss fights more dynamic and challenging, we adde…In-game event10 Mar 2025Dev report #4 ~ February updateHello everyone! Welcome to this month’s Chaos Islands Dev Report! Over the past few weeks, we’ve been hard at work improving the game, refining its systems, and introducing new content. Here’s what we’ve been up to! Progression System Updates Progression is a core aspect of Chaos Islands, and we’ve made significant strides in developing its mechanics. · The node generation algorithm is now comp…