
Hello Explorers!
March has been packed with new content and some major improvements across the board.
From visual upgrades to brand new gameplay systems, we’ve been focused on deepening the player experience and making each run through Chaos Islands feel more exciting.
Let’s take a look at everything that was added last month!
To make boss fights more dynamic and challenging, we added a set of
new randomized buffs that can appear on bosses during encounters:
We introduced several new enemy types last month, expanding the range of challenges players will face:
Infested demon carries a parasite, zulk, that will be spawned after the host's death unless the player uses special cards or defensive constructions to prevent that.

We also had a funny bug during the development of that enemy – accidentally we created a very powerful boss.
A dangerous and beefy enemy that can summon reinforcements if the player does not deal with him quickly.

Their job is to bring the dead back to life using pile of bones – and create chaos on the battlefield.
When enemies die, they now leave behind a Pile of Bones.
If necromancer units are present (or arrive later), they can use these piles to
resurrect fallen enemies.
In some battles, bone piles may even be placed on the field before combat starts.
So players will have to take care of them before the battle to avoid a bigger threat.

We continued developing the node map by adding new mechanics as well as slowly improving visual style.

To break up the chaos with some serenity, we added a Lake tile type.
Expect to find this peaceful feature on some islands during your journey.

And that’s all for this month! We’ll continue expanding enemy types, balancing the new gameplay systems, and preparing more progression surprises in the coming month!
➡️ We encourage you to join our Discord.
We are posting updates each week and we would like to chat with you :)
Until next time!