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OmniGun PlaytestNewsPlaytest Patch 1 (0.1.24)
Game update

Playtest Patch 1 (0.1.24)

OmniGun Playtest · published 6 Aug 2026, 03:23 UTC

All newsPlayers around this dateRead on Steam

Settings

  • General lighting adjustments(Not final)
  • Audio settings sliders were fixed to more smoothly fade out
  • Improved Default gamepad bindings
  • Added inverted look option in the gameplay settings


Enemies

  • Made spark effects on hit enemies more visible.
  • Enemy audio has been reworked
  • The boss turret turns faster to make it harder to get into its blind spot


Currently being worked on

  • Back button functionality in UI navigation
  • Melee shove - I want the gun to be the star of the show, but I'll be adding a melee shove attack that pushes and knocks down enemies to see how it feels.
  • Enemy logic rework - The goal is to make the enemy logic more dynamic and less predictable as well as allowing for counterplay with things like damage cancelling attack animations and better attack telegraphs.
More from OmniGun Playtest

Other announcements

All news
Game update7 Sep 2026Audio Bug fixI believe I have found the root issue of the audio bug that would randomly mute the audio for some players, but not others. If you are still running into issues please let me know with either a comment below or through the feedback form.Game update4 Sep 2026Playtest gun feel updateI've made a lot of additions to the gun feel and FX. It's still a work in progress so make sure to check it out and provide feedback on what's working and what needs more work. There is an issue that some have had with the Audio cutting out completely when adjusting the volume sliders. I made some code adjustments that might help with that issue, but I haven't been able to replicate the issue o…Game update31 Aug 2026Playtest patch 4Updates: · Changed crosshairs to black to make it easier to see the current bloom. · Made the audio sliders more evenly transition from quiet to loud allowing for finer control · The gun no longer visually clips through the environment. · Some UI visual updates.