Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gas Station SimulatorNewsThe things we put on the shelves
Community

The things we put on the shelves

Gas Station Simulator · published 26 Sep 2026, 15:00 UTC

All newsPlayers around this dateRead on Steam

Hey Gas Jockeys!

When you're running a business, it's easy to think of the products on your shelves as just another part of the gameplay. But when we were working on Gas Station Simulator and Roadhouse Simulator, we also had to think about what actually made sense for each place.

A gas station needs things that travellers might want on the road like something to drink, something to eat, something they forgot to pack, or perhaps something they didn't even know they needed until they saw it on the shelf.

A Roadhouse works a little differently. People aren't just stopping to grab something and leave. They're there to stay for a while, so the things you offer become part of the experience: different drinks at the bar, small snacks to grab on the go and everything needed to keep the place running.

That's why we didn't want the two games to simply share the same shops with different textures.
The products help tell you what kind of place you're standing in and what people come there to do.

At a gas station, you buy what helps you continue your journey.
At a Roadhouse, you buy what gives you a reason to stay a little longer.
And sometimes, figuring out what belongs on a shelf is just as much part of building a place as designing the building itself.

----------------------------------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------------------------------
Check out the prequel to Gas Station - Roadhouse Simulator

More from Gas Station Simulator

Other announcements

All news
Community27 Sep 2026Not everything needs to be biggerHey Gas Jockeys! When we were working on Roadhouse Simulator , one of the interesting differences from Gas Station Simulator was the scale of the space we were building . GSS gives you a larger station with plenty of room to move around, expand the business and add new services. There is a lot happening across the property, and the size of the station is an important part of how the game feels.…Community25 Sep 2026The details make the placeHey Gas Jockeys! A big part of running a roadside business is making it feel like your place . That's where decorations come in. In Gas Station Simulator , you can fill the station with everything from old barrels , signs and posters to lamps , trophies , plants and various pieces of roadside memorabilia . As you add more to the station, it slowly becomes something that feels less like an aband…Community24 Sep 2026One universe, two storiesHey Gas Jockeys! When we started working on Roadhouse Simulator , we knew we didn't want it to feel completely separate from Gas Station Simulator . After all, Roadhouse is a prequel . It takes place earlier in Uncle's life and gives us a chance to see characters, places and ideas that eventually lead into the world we already know from GSS . But we also didn't want to simply recreate the same…