Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
无名勇者见闻录NewsUpdate of Mid-Autumn Festival on September 25, 26
Game update

Update of Mid-Autumn Festival on September 25, 26

无名勇者见闻录 · published 25 Sep 2026, 06:16 UTC

All newsPlayers around this dateRead on Steam

1. NPC and World Simulation
NPC Schedule Remake: Daily routines, work schedules, and patrols run according to the timetable, no longer crowded at the same time
Work points are divided by capacity: when the workshop/store is full, NPCs will switch to other locations and remember where they went
New "see/hear" reaction chain: late night alertness, witnessing crime, being beaten - these will truly change the behavior of citizens and guards
Law enforcement loop: Interrogation, wanted persons, and arrests follow the procedures; Cross city travel will be decided by NPCs themselves, no longer with strict time limits
NPC's bubble dialogue above the head is all sorted into the dialogue table, supporting multi language switching
2. Player abilities: Stop/Pick up/Hook Lock
Physical unified delayed settlement during time stop: The hit item, spark, hit sound, and pause frame all wait until the time is restored before they occur, and there will no longer be "things bouncing away in advance"
Change the retrieval to pure press and hold control: press and hold to move, release your hand to shake, and shake in the direction you are facing; Add a swing indicator sign (stand one when actually throwing, pointing in the direction of the swing)
Hook lock is directed according to the target: items and NPCs are pulled over, while the ground/environment pulls you over; Now able to pull NPCs; The NPC permanently froze due to being interrupted halfway through the repair process
Pick up: When exhausted, it will automatically release, no longer accidentally grab the character itself, and throwing damage can accurately hit the target area; Add simultaneous handheld upper limit
Fix: If you pause and grab/hook the same item again, it will permanently nail it in mid air
Fix: After stopping and releasing the hook lock, the inertia sliding on the ground was eaten
Fix: Residual states of "stop/hook lock/pick up" that are interrupted halfway and get stuck and cannot be restored
3. Archive/Backpack/Equipment
Archive completion: All item prices, whether they are commodities, durability, and equipment specifications are saved/retrieved; After reading the documents, the equipment is truly worn on the body
Durability: Remove the equipment and write back the remaining durability. The durability bar is displayed correctly in both the backpack and equipment compartment
The position and rotation of the backpack grid will be saved and restored to its original position; New game wallet correctly reset to zero
Fix: Invalid references during file reading, silent disappearance of picking failures, residual durability values across sessions
4. Combat and Feedback
Complete all melee weapons with striking sound effects and hit feedback settings
Strike special effects redo
Correcting the stuttering performance during attacks
Stop foam effect and redo
Miasma/resentment particles: added smoke column sequence frame texture and red variant
5. Interface
Redo the HUD and "hold for 5 seconds" progress bar for the number of bows and arrows, and adjust the charging spoke indicator of the bow synchronously
Language settings are written to the archive, and the last selected language is automatically restored upon startup
6. World and Art
Sky and some environmental material adjustments
Monster (goblin series) and open world monster farming related asset updates

More from 无名勇者见闻录

Other announcements

All news
In-game event5 Oct 2026Updated on October 5th, 26### New - Display settings are real now: you can change resolution, window mode (fullscreen / borderless / windowed), V-Sync and frame-rate cap from the in-game menu, and your choices are remembered between sessions. - The settings page was rebuilt — frosted panel background, consistent row layout, and Esc closes it in one press. - A seventh faction has been added to the world. ### Improvements…Game update1 Oct 2026Updated on October 1st, 26Warning The current version has been destructively covered during vegetation rendering and cannot be restored. The current version is a temporary replacement, and future versions will update with better looking vegetation scenes. New Features 1. The bounty task on the urban bulletin board has been changed to be randomly released by region: one card will be drawn every day, and different cities…Game update20 Sep 2026Updated on September 20, 20261. Updated a promotional video The NPC AI system has been integrated into Utility AI, making AI more intelligent and performing better.