Warning The current version has been destructively covered during vegetation rendering and cannot be restored. The current version is a temporary replacement, and future versions will update with better looking vegetation scenes.
1. The bounty task on the urban bulletin board has been changed to be randomly released by region: one card will be drawn every day, and different cities will see different commissions. Repeating entry into a city will not result in the same batch.
2. Publicly assaulting NPCs will result in being wanted : In the city , lifting, dragging, and throwing NPCs will be witnessed and recorded, and guards will intervene; The same actions in the wild are not considered a crime.
3. Random weather access screen: Moisture level is linked to vegetation wind response, fog transitions smoothly according to height, and there is no longer a layer of gray film nearby.
4. Monster schedule: Work in the camp during the day (three types of work), and join the siege with the leader at night.
1. During the pause, weapons can be pulled out normally, jumping, and continuous movements are no longer considered as pauses.
2. The time stop has added a direction of impact, and the object will be knocked off at the moment when the time stop ends;
3. Within the same range, each object now has its own initial velocity and will not translate as a whole.
4. The ability to retrieve items has been modified to lift objects, no longer bringing players closer together.
5. Change the reminder icon at the top of the task to appear when accepting a task, with up and down jumping prompts;
6. Grid blocking now really reduces damage , and select the grid blocking posture according to the weapon; Add metal sound slots and grid effect slots during gear shifting; Blocking will consume physical energy.
7. After death, it will be changed to " skip one day until 7am the next day ". The dark corner will fade out and synchronize with the progress of long pressing, no longer jumping instantly.
1. After retrieving the task archive, the push pin does not display and the delivery status does not take effect.
2. Fix a batch of issues where stopping and placing hook locks/retrieving items will cause the status to get stuck (not self healing within a game).
3. Fix the miscalculation of stamina/state cooldown in time stop and non scaling time, resulting in permanent inability to trigger abilities.
4. Fixed the issue of the same named weapon not being able to find the source object in the scene, resulting in the inability to equip it.
5. Fix batch rendering errors of distant trees and grasslands (component matrix/LOD count/shadow/removal), and optimize city flow polling.
6. Fix several issues related to the retrieval of new game wallets, equipment grids, and durability.
7. Added bilingual dialogue overhead display ->Chinese or English for NPC.
8. Prepare in advance for the transmission function.
9. Optimized vegetation rendering. Previously, the number of triangles in the same scene was 51m, but now it has been reduced to 12.5m, and the field of view removal function has been enabled