Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ENDLESS Legend™ 2NewsChangelog 1.0 Release
Game update

Changelog 1.0 Release

ENDLESS Legend™ 2 · published 17 Sep 2026, 17:56 UTC · build 25368698

All newsPlayers around this dateRead on Steam

You can check here the 1.0 Release Blog

Known Issues

  • The Toolkit to upload mods is missing from the files

Economy

  • Updated Alchemists' Commission effect to +10 dust on Merchant house adjacent to ressource deposit

  • Updated Lubber Yard effect to +5 industry on Works adjacent to Ridges

  • Updated Wood ash pit effect to +20 food and +5 industry on farm at least level 2

  • Removed pop slots gain per City Center level

  • Fixed an issue where losing Population may lead in incoherent information regarding growth

  • Fixed an issue where the wrong tab would be shown in the construction menu

  • Fixed district Type Layer not remembering player’s choice

  • Fixed queuing the construction of two adjacent bridge district in a city leads to loss of production of the city when the first bridge district is built

  • Fixed different values of the previews between the terrain fidsi, the preview pin and the tooltip

  • Fixed an issue where pacified minor faction village becomes invisible when surrounded by districts

  • Updated Last Lords' Soul repository district displaying a pop slot bonus effect, but doesn't have this effect

  • Updated the Ore Sifter tooltip from “on District” to “On Empire”

  • Updated the natural wonders effects of Crystal dunes, Giant conch of deeps and Ironskin Panopticon so we it’s feedback on the population directly

  • Fixed Giant conch of deeps and Crash Site effect on tiles to make it work on Anomalies too

  • Balanced economic rewards given in quests

  • Fixed Hydropump improvement losing the effects when district gets level 2

  • Updated the Motherland's Sacrifice councilor trait to give -25% unit specialization cost

  • Fixed missing text in approval breakdown

  • Added +5 Approval on city to Clar'usta councilor effect

  • Removed effects that scaled on city level and replaced by "on level 2" effects

  • Fixed an issue where the wrong icon would display for Feedhole in the Construction menu

Diplomacy

  • Fixed a softlock if you save while the mandatory action for deciding whom you want to side with in a military alliance is pending

  • Fixed the "Your War Spoils" screen not showing anything

  • Fixed an issue where when war is declared the "you never attacked me" public opinion status is not removed

  • Fixed an issue where the "Never attacked" public opinion status is not removed after siege battles

  • Fixed an overlap when no Victory Path is selected

  • Fixed Immigration Policy not activating every time

Tahuks

  • Fixed an issue where some ridges are not accessible to create Observatories

  • Fixed an issue where the objective of the "Forgotten Power" quest is unclear

  • Fixed a missing dialogue line from the quest's chapter 3

  • Fixed an issue where a tooltip is missing for the action "Tahuk Festival"

  • Fixed an issue where the wrong speaker is assigned to the quest's chapter 6

  • Updated the dialogue lines from the quest's chapters 2, 3, 4 and 5

  • Updated the objectives for the quest's chapter 2

  • Updated the text is displayed in the first dialogue of the Awakening Quest

  • Fixed the quest's chapter 6 choices

  • Improved the feedback of Tahuks' Political Stance in tooltip

  • Updated the chapter 6 step 1 reward

  • Improved the “Trappist Monk” Tahuk councilor effect description

  • Improved the description of the "Willing Spirit" notable effect

  • Fixed an issue where some units would display in the wrong color

Kin of Sheredyn

  • Updated the quest chapter 3's objective

  • Added missing texts for the description of the Awakening Quest

  • Fixed the chapter 6 objective that required building three Temples of Garin despite the Empire limit of one

Necrophage

  • Fixed an issue where when a necrophage empire is defeated, its burrows are not destroyed

  • Removed the razing possibility of the Matriarch’s Eye

  • Fixed an issue where consuming a city is not granting any cadavers

  • Fixed missing text for the objective of chapter 3 of the Necrophage faction quest

  • Fixed Tanya Udorov entitled 'Stranger' when already named

  • Removed the base dust gain of Necrophage populations

  • Fixed an issue where the wrong speaker in dialogues

  • Fixed missing text in the Feedhole District tooltip

  • Fixed the Necrophage's Awakening Quest not triggering

  • Fixed the Faction Quest's Chapter 6 objective’s text

  • Removed the action "remove forest" shown for the Necrophage

Last Lords

  • Updated the Faction Quest Chapter 3 objective

  • Updated the dialogue lines of the Faction Quest's Chapter 3

  • Made the trigger condition for the Awakening Quest easier

  • Updated the Old Lodging improvement effect for Last lords

  • Fixed primordial removed from population when the minor faction village is adjacent to a Soul Repository

  • Fixed the tooltips of Dust Plains and Dust Rhetoric in tech tree

  • Fixed a duplicate line displayed in the Every Last Drop terrain tooltip

  • Swapped the effects of the Feudalism and Thanatology technologies so that Feudalism provides +250 district fortification on City Halls and Thanatology provides +1 Dust per population on citizens and artisans

  • Removed the "Sacrifice for the Realm" trait when choosing the Knighting option

  • Added the effects of Knightwatch and Mineral Inquisition improvements in the breakdown of the population tooltip

Aspects

  • Updated the dialogue lines for the Faction Quest Chapter 5 and 6

  • Fixed % character present in faction trait description "Tendril's Dance"

  • Updated the Faction Quest Chapter 5 Step 2 objective

  • Updated Foreign Affair (era 1 technology) to give +20 health generation on Coral instead of +5

  • Updated the Feudalism technology to be considered a defense technology

Military

  • Added the equipment created with the Insiders community: Apotheosis Dirge

  • Fixed the Gene Hunter councilor trait (Horatio)

  • Added a new icon for rebel armies

  • Fixed traffic cone in the tooltip for the secured position bonus in battle

  • Fixed city tiles having many of their descriptors in non siege battles

  • Updated city tiles under unfolded battles still applying movement cost reduction to the tiles inside the battle

  • Updated battle spoils to use illustrations instead of icons

  • Fixed a crash that could occur during battles when a lot of effects apply to neighbor units

  • Renamed the defend status to better understand it

  • Fixed no roads in the tutorial

  • Updated the effect of the "Infectious" ability

  • Fixed the Last Lords specific ability "Slow Rebuilding"

  • Fixed Death Touch's tooltip

  • Fixed the tooltip of Emlindas companion effect

  • Fixed an issue where movement Speed breakdown is often wrong

  • Removed traffic cone for Paragon of Defense status

  • Fixed missing feedback when the cavalry passive is triggered

  • Fixed wrong failure on the first specialization’s tooltip of the specialization tree

  • Sorted better the stats of the units in the specialization card

  • Fixed an issue where resource gains would not be correctly computed in battle aftermath window

  • Fixed an issue where subjugation pins would be visible on hidden tiles

World & Visual

  • Improved world generation spawn locations to better support a full city settlement on the first turn

  • Fixed an issue where a minor village pin is not properly refreshed when a tormented settles in a territory

  • Fixed an issue where an army split would be previewed even though it would not happen when the action would unfold

  • Improved water shore VFX

  • Fixed an issue that would trigger a decrease of visual quality when enabling AMD FSR upscaling

Heroes

  • Added lore on nested tooltips of equipments

  • Fixed UI overlap when assigning a friend to a wounded Hero

  • Fixed pets showing through the FoW

  • Fixed VFX of the Hero’s equipment in the 3D view

  • Fixed an issue where the wrong icons would display for Archer skills

Council

  • Fixed an issue where a debug string would display in Materialist trait tooltip

  • Changed Polarizer Councilor effect from +20% Public Opinion gain & -20% Public Opinion loss of others on my Empire to +100% FIDS on Population vocation & -50% Influence on Cities

  • Changed the effect of the Educator Councilor from +5 Science per Territory on City to +2 Science on Anomaly

  • Changed the effect of the Gardener Councilor from +10 Influence per City Level & +20 Food per number of attached territories on Cities to +3 Food per District Level on Pacified Village

  • Fixed an issue in the display of the effects of the Polarizer trait

Quests and Events

  • Fixed the collectible quest “Rust and Rot” Locate Objective button

  • Removed all temporary fortification status from event and replaced them by other effects

  • Removed the malus on hero traits as rewards 

  • Removed Opbot and RadChaai useless pod POI under their feet

  • Updated the narrator texts of the Pacification Quest “Still Waters” and “Matter of History”

  • Fixed wrong dialogue lines during the Event "End of Worlders"

  • Fixed wrong speaker during the World Quest "The Collector"

  • Fixed missing tooltip title in reward of Saiadha’s Awakening Quest when playing Aspects

  • Fixed one of Kin of Sheredyn’s Quest objectives not matching the dialogues

  • Edited one of Last Lords’ Quest objectives

  • Fixed “Rust and Rot” not failing is the item is sold

  • Fixed an issue where the POI of Tahuks Quest would spawn right next to one of the player’s cities

  • Fixed an issue where the wrong line of dialogue would display in Necrophage Quest

  • Fixed an issue where the player could not finish the Kin Quest after completing the second part of the quest "Stirrings"

  • Fixed an issue where a line of dialogue would be repeated in the Event "Hunting Grounds" 

  • Fixed an issue where empire elimination would trigger a quest start

  • Fixed an issue where Aspect Quest could not start when capital was on an island linked to continent with coral reef

  • Rewrote multiple events when playing Necrophages

  • Balanced the objectives of Aspects and Necrophages Faction Quests

  • Fixed multiple quests not triggering correctly

  • Fixed end of dialogs showing the reward and objective of another quest

AI

  • Improved how AI handles cancelling a mission to focus on another, more important, objective

  • Fixed an issue where the AI would not buy cheap foundations despite having a large amount of influence

  • Fixed an issue where Quest Army would not move away from potential Foundation because the position it stands on is no longer valid unless it moves away

General UI

  • Added a notification for deeds completed by another empire

  • Fixed missing texts for luxury booster failure flag in tooltip

  • Fixed empty fortress window when clicking on the fortress mandatory while it’s already opened

  • Fixed unable to Login to Amplifiers if your password is over 20 characters

  • Fixed the Mining Genius tooltip

  • Replaced the last placeholder icons and updated some icons throughout the game

  • Improved the display of the modding assets in the content management screen

  • Added a guide button on the main page

  • Fixed an issue where pins size are not always properly set when they first appear

  • Fixed an issue where starting technologies that are unique to a faction will not appear on the faction selection screen

  • Fixed an issue where the window warning the player that a gamepad was detected would display only one out of two times

  • Fixed an issue where the selector would not display until a first input when the player connects a gamepad

  • Fixed a display issue in Victory screen on ultra wide monitors

Gamepad UI

  • Fixed terrain tooltips not closing when battle aftermath opens

  • Fixed an issue where battle spoils cannot be selected on gamepad

  • Fixed an issue where after plugging in a gamepad and changing the UI to gamepad, the sticks inputs are not working until a few specific other inputs are given

  • Fixed an issue where the virtual keyboard does not appear on ROG Ally or Steam Deck

  • Fixed selector disappearing when selecting your own card in the multiplayer lobby

  • Fixed double highlight in the diplomacy tutorial

Audio

  • Added barks with animation to leaders in the lobby

  • Fixed necrophage UI sounds on other faction's specialization screen

  • Fixed an issue where most of the sounds for the Necrophage city and districts are not played

  • Added sounds to “Connect to Amplifiers” and “Credits” buttons

  • Fixed an issue where “begin quest” & “start chapter” jingles overlap

  • Fixed loud sound in militia for Necrophages

Multiplayer

  • Removed the “No lobby found” popup

  • Fixed chat not correctly displayed while in batte

  • Improved the mute system

Custom Factions

  • Fixed the description of the trait "Thick Skulls"

  • Fixed custom faction created or edited not automatically selected for that lobby

  • Fixed an issue where the incorrect name is used in the relation panel of an empire while playing with a Custom Faction

  • Fixed an issue where saving manually a random Custom Faction does not create a save with faction's name

  • Fixed population list not updated when selecting a faction affinity

  • Fixed the tooltip of the "Active Reader" trait

  • Fixed name of a custom faction overlapping with the turn number if too long

  • Fixed the order of the traits in the "all" filter tab

  • Updated the "larva creation" trait mentioning the "necromancers" trait, which doesn't exist

  • Fixed the “Devout Force” affinity not granting access to the Chosen

  • Fixed Custom Factions created disappearing if you’d play tutorial

  • Added a tooltip to the word “War“ in Pacifist trait tooltip

Miscellaneous

  • Updated the localization throughout the game. Thank you to players Amberhawk, BarriaKarl, Belgo, BlestRequiem, Faeritzia, Just Kiddin', Lightjollym, nova, seasand, Uler Maid Dandere, uorypm, VV for your reports! 

  • Fixed 41 additional technical issues, including crashes, exceptions, and stability problems

  • Fixed game softlocking when loading a save from the pause menu

  • Fixed game lagging mid to late game

More from ENDLESS Legend™ 2

Other announcements

All news
In-game event24 Sep 2026Update #40 - Minor Factions fixesHey Hey Another day, another update to solve more issues 😎 The main issues for today are around minor factions. See you later today with a small blog from Derek, Game Director! Thanks for all your feedback on the game 🤩 \ Minor Factions · Fixed Lord Estate not destroyed when the minor faction villages enter rebellion · Fixed minor faction villages not destroyed when a city is razed (Thanks sh…In-game event23 Sep 2026Update #39 - The drowning Units with AspectsHello there, Yesterday we encountered a big issue in which units could drown if playing against Aspects, which made them unplayable to play with, but we already got the solution and wanted to drop a quick update . Thanks for keep sharing your thoughts about the game, really appreciated! \ Known Issues · [⚙️ Fixed in a following hotfix] Lord Estate isn't destroyed when the village enters rebelli…In-game event22 Sep 2026Update #38 - Additional fixes incoming! Thanks for your feedbackHey everyone! Today we have more fixes for you! Thank you for all the reports you've been sharing. They are incredibly helpful and help us identify and prioritize the issues that matter most to the community ✨ It's still a bit early to talk about future changes, but we're reading all your comments and feedback to better understand your priorities and how we can incorporate them into future upda…