ENDLESS Legend™ 2 · published · build 25437584
Hey everyone!
Today we have more fixes for you! Thank you for all the reports you've been sharing. They are incredibly helpful and help us identify and prioritize the issues that matter most to the community ✨
It's still a bit early to talk about future changes, but we're reading all your comments and feedback to better understand your priorities and how we can incorporate them into future updates. 💖
Please keep sharing your thoughts, whether it's feedback on how a system works, the balance of the major factions, world generation, or even a completely crazy idea.
Every bit of feedback helps us make the game better.
If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨
Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.
[Version – 1.0.125]
[⚙️ Fixed in a following hotfix] Armies could drown if they stand in enemy Coral.
Please avoid playing against Aspects
[⚙️ Fixed in a following hotfix] Lord Estate isn't destroyed when the village enters rebellion and cannot interact with minor faction
Fixed the repair all districts in camps
Fixed the repair of extractors in camps
Fixed council card interactable when you’re only looking at candidates
Updated Scientific repository and Treasury to give +1 of their respectif strategic resource instead of 0.5/0.25 so that it appears in the ressource production per turn
Updated Scientific repository ressource cost to 15 Glassteel
Updated Treasury ressource cost to 15 Hyperium and 10 Glassteel
Fixed missing texts when the city is subjugated
Fixed “Attach territory” not greyed out when you have reached the limit of territories
Updated ruins presence from 90% to 100% territories
Fixed industry cost not rising during monsoon
Fixed Ruins giving yields on lakes
Fixed wrong fog around cities outside of the battle area
Fixed equipment duplicated when recruiting Stellars heroes
Fixed Stellars spawned with too much skill points
Fixed adding any flying Unit or Hero to an army will apply flying on the whole army
Fixed attacking unit using opportunity attacks through walls
Fixed battle preview ignoring reinforcements in some cases
Fixed the passive skill “Chosen of the Chosen” for the Kin of Sheredyn
Fixed not being able to declare war to your ally opponent if unknown to you
Fixed truncated text in the scores tooltips
Fixed flickering in technology screen
Fixed “Advanced lobby” prompt displayed in gamepad layout although you cannot access it
Fixed technology screen cannot be opened from the protectorate screen
Improved the tooltip for Iron Authority
Fixed overlapping texts in victory conditions screen’s tooltips
Added a lot of different illustrations for quest steps
Fixed level 2 districts counting twice in objectives
Fixed plurality missing in most objectives
Added nested tooltips in objectives
Fixed “x000D_” characters present in quest
Fixed wrong factions displayed when loading a save from ingame
Fixed keeps not giving free foundations while playing a Custom Faction (might require a new game)
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