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Fang, Feather & Crown PlaytestNewsUpdate 0.8.1.0 – New Abilities, Smarter AI, Improved Card Balancing
Game update

Update 0.8.1.0 – New Abilities, Smarter AI, Improved Card Balancing

Fang, Feather & Crown Playtest · published 14 Sep 2026, 15:14 UTC

All newsPlayers around this dateRead on Steam

Five new card abilities, a lot of card balancing, culture-based card art and a smarter opponent with its own personality.


Gameplay

  • New ability Foresee: look at the top cards of your deck and choose which of them to discard.
  • New ability Keep: choose cards in your hand and on your board to hold on to until your next turn.
  • New ability Steal Resource: take a number of resources directly from your opponent's pools.
  • New ability Ban Enemy Card: pick a card in your opponent's discard pile and remove it from the game.
  • New ability Market Modifier: push market prices up or down for the current turn.
  • New ability Update Event Turns: cards can now shorten or extend how long an event stays in play.
  • Removed manual card locking. Holding cards over to the next turn is now a culture-specific ability instead of a universal action.
  • Fixed foes being purchasable through the free-purchase ability.
  • Fixed a selection prompt being skipped when entering the main phase.
  • Selection prompts that could never be completed are no longer created, so you are no longer shown an empty picker.

Cards & Content

  • Units, buildings and commanders now use culture-based card borders, so a card's culture is readable at a glance.
  • New artwork for a range of cards, including Cunning Wolf, Devious Fox and Apple Task Force.
  • Reworked cards: a lot of cards now have different abilities.
  • Fixed Plague adding Prestige instead of removing it.
  • Buildings no longer provide a base +1 Zeal.
  • Events now always run for an odd number of turns, so both players are affected by them equally often.

Opponent AI

  • The AI now has personalities, one per culture. Each one prefers cards of its culture and is biased toward buying them.
  • In Skirmish, the AI picks a random commander and a matching personality, so its card preferences follow the commander it plays.
  • The AI now trades resources to afford cards or to push through an attack.
  • The AI now uses its commander abilities when they are available.
  • Fixed the AI failing to select cards when fewer cards were available than it was asked to pick.

Quality of Life

  • Cards with manual abilities are only highlighted when the ability can actually be activated. Previously a card could look ready and do nothing when clicked.
  • Card tooltips no longer block mouse input, so moving across several cards in a row feels smooth.

Interface

  • "Choose" abilities now read as "choose to X or Y" instead of just "X or Y".
  • New board background.
  • Brighter Prestige token texture for better readability.

Tutorial

  • Fixed the tutorial being impossible to finish. The buying and trading lessons asked for resources a first turn cannot produce, so both are now taught on the second turn, where your hand can pay for them.
  • Fixed the tutorial's card stock referencing three cards that no longer exist.
  • The tutorial opponent now follows a fixed script, so the lessons play out the same way every time regardless of AI changes.
More from Fang, Feather & Crown Playtest

Other announcements

All news
In-game event14 Aug 2026New Name, New Look & Reworked ResourcesGameplay · Both players now have their own resource pools and keep unspent resources between turns. · Playing a card now costs zeal equal play. · Buildings cost no zeal to play and now produce 1 zeal per turn. · The board no longer has to be cleared before attacking the opposing player directly. · Events no longer trigger the moment they are revealed. They now resolve on the revealing player's…Game update17 Jun 2026Update 0.5.0.0 — Card Locking & Post-Match StatisticsThis update introduces card locking, a post-match stats screen, and a wave of sound and visual improvements. New Features · Card Locking — You can now lock cards in your hand by holding SHIFT and left-clicking them. Locked cards are kept at the end of your turn instead of being discarded, giving you more control over your hand. · Post-Match Statistics — A statistics screen now appears after eac…Game update10 Jun 2026Version 0.4.0.0Update 0.4.0.0 This update introduces faction mechanics to leaders and cards, adds new foes to hunt, and brings a wave of balance changes that give players more meaningful choices on every turn. New Content · Faction system for leaders : Leaders now belong to a faction. Four new leaders have been added — Dour Deepdelver, Gurg the Bloated, Morrn the Collector, and Sable the Burned — each with up…