Finally, it’s September 🍂 We hope you had a great summer and managed to survive the heat! Here’s a quick recap of ours.
June. We went to Lille to attend Game Camp, where we attended lots of really interesting talks on Cairn, The Witch's Bakery, and more. Special mention goes to Sebastien Deepnight Bernard’s talk, which covered procedural design and tabetop RPGs.

July. A short trip to Brittany to find inspiration and pick up some vintage postcards.

August. A quick stop in Montpellier to chat with other indie developers.
September. In Lyon, we presented Coastline Courier at the Lyon Game Dev association's monthly meetup. It was a chance to host a big playtest at the Patchwork Café and chat with other developers from Lyon.

Between train rides, we made progress on the feedback from the Indie Game Lyon expo. We’ve added animations and BRIOCHE the cat (which has four animations all on its own). We’re continuing to work on the game’s UX and our toolset: a quest editor in the form of a Godot plugin.
We'll tell you more very soon!