The main update is the UI rework for cursor/preset assignment and discovery, with the the goal of addressing various usability issues. This includes some new features like preset hotkey support.

The rest is heavy polish, performance buffs, and fixes.
Next update will focus on effects and create tab 😊
UPDATES
- NEW: Presets: Glow override option.
- NEW: Presets: Hotkey support.
- NEW: GPU selector to address issues for some laptops.
- NEW: Zoom effect: Upscale option.
- NEW: Cursors: Home, Health
- NEW: Presets: All Blue Arrow, All Pink Arrow, League of Legends (blue/pink).
- BUFF: Reworked Cursor tab (renamed to Assign).
- BUFF: Window Mouse Lock: Now saved per game/app.
- BUFF: Zoom effect: Better performance.
- BUFF: Optimize cursor loading.
- BUFF: General UI polish.
- BUFF: Optimize overlay memory use.
- BUFF: Made update publishing more flexible, to avoid publishing as new content (cursors or presets).
- FIX: Glow artifacting seen on some cursors when non-white color used.
- FIX: Flicker and lower mouse latency while using UI on some systems.
- FIX: Rare crash on AMD GPUs when using an assignment hotkey.
- FIX: Menu showing on Windows start for some users.
- FIX: Possible fix for rare lag bursts in Heroes of the Storm.
- FIX: Window Mouse Lock: Fixed issue in Icarus where cursor would escape when switching between FPS and UI.
- FIX: Zoom effect: Crash on some systems.
- FIX: Placeholder ? cursor showing up when it shouldn't.
- REMOVE: Safe Mode. Replaced by "Software" option in GPU selector.
- REMOVE: Included presets for single cursor games. The new shared cursors cover this case.
TODO
- NEW: Stackable effects
- NEW: Create + publish support for trail effects
- NEW: Scripted cursor community editing and publishing support
- NEW: Pixel editor in basic and animated image editors
- HELP: Make animated cursor tutorial
Feedback greatly appreciated!
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And kudos to all the workshop contributors! 🥳