
As chosen by the Update Poll, the Spider Update is up! Somewhat still in our Farm Things trend (Pigs next?), a whole, unique playable and NPC race has made it into the game, alongside many related, or highly-requested, features!
New race: Arachnid! A terrifying half human, half spider monstrosity with many unique abilities and perks!
New Material: Silk! Which can come in all Levels and produces equipment of the same quality!
New Item: Web! Used to weave the above Silk. Produced by Arachnids and scales with their power!
New Item: Venom! Can be extracted by Arachnids by using empty Bottles, this potent poison can wreck havok when thrown at enemies!
Added an Arachnophobia toggle in the Options Menu, making the new Arachnids have normal legs
Doubled the time you can play the DEMO, so new people can get a better feel for how the game is actually like!
Added Death Invincibility, like Death Invisibility, after a gameover, and at the start of the game (when triggering the first Tutorial), for 10 and 60 seconds, respectively. This shows up in the HUD just like Death Invisibility
Disabled the Console in the DEMO, to avoid cheap exploits
Grow and Shrink now affect your character's actual weight for physics and damage calculations
Improved name generation for Settlements, using new suffixes!
Improved the Ivory Tusk's model so that it's a cooler Improvised Weapon
Improved the visuals of Devil Satyrs, Felines, Avians and more, which could have their natural horns/tails/wings not replaced by Devil ones
Ivory or Titanium lovers, or elephant haters, rejoice! You can now use Ivory and Titanium as materials in Constructions that have variants, such as chests, houses, etc.
NPCs Bards will no longer play the Flute as terribly as you do
Shield Bashes now properly apply the On Hit Effects of enchanted Shields
Tamed Animals in your Party will no longer lose Disposition if you take away food Items from their Inventory
The Skeletons' demands have been answered and they're no longer forbidden from drinking Milk
You can now build all levels of Sarcophagus Item Containers, by simply choosing to use more rocks to store more things! (Sarcophagus doesn't actually get bigger to avoid breaking the grid and snapping and also because I am a fraud)
Fixed attacking or kicking Spell Projectiles (specifically the Ball) not properly triggering or moving them, respectively
Fixed bugs with Satyr and Skinwalker horn scaling or overlapping with Devil Horns, Tails and Wings
Fixed bugs with the new Player Voice Volume/Frequency option, so it should work as intended now
Fixed Goblins' voices being unnecessarily high-pitched (after their sound was updated)
Fixed Magic Chests having their weight duplicated every time they're re-opened
Fixed Night Vision being too weak overall
Fixed some bugs when using some Items with the double-click shortcut in the Inventory Menu
Other misc fixes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.