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Devil Spire FallsNewsThe GOAT Update is LIVE
In-game event

The GOAT Update is LIVE

Devil Spire Falls · published 21 Aug 2026, 14:19 UTC · build 24865141

All newsPlayers around this dateRead on Steam

As chosen by the Update Poll, the GOAT Update is up! Featuring playable little goat men to headbutt you right where it hurts, and no actual real animal goats!

Changelog

  • New Player/NPC Race: Satyr! Previously known as Goablins, Goat Goblins, they sure earn their name with their Goats&Goblins powers!

  • Adjusted World Generation so it includes the new Satyr as Forest Goblins That Hate Cities Even More

  • Finally fixed the unacceptable issue of goblins not making goblin noises, undead not making skeleton noises, and avians not making american bald eagle noises

  • Slightly improved the UV mapping of Goblin's nether regions

  • New lorebook: Alabaster's Bestiary Comprehensive, by Gurney! A massive tome containing detailed descriptions of most of the world's creatures!

  • Added more checks for the Max and Min Disposition Steam Achievements, it can now properly trigger when the NPC despawns

  • Crafting Cotton Textiles can now be done from a normal Table

  • Crafting Rubies no longer requires a Crafting Skill Perk

  • Demolished houses will now properly kill their inhabitants and not dupe Items

  • Dropped ranged weapons will no longer possibly instantly be added back to your Inventory if you have one of them equipped

  • Increased the hardware resources used by the game in the Direct3D rendering driver, to avoid crashes. Please let us know if this causes issues for you!

  • Limited the max FOV to 135, because anything past it breaks

  • Made it so the third person camera now properly updates its height when you're under the effects of Grow or Shrink

  • Vampire NPCs will no longer follow the rules of mortals and will not leave a house/dungeon during the day

  • Werewolf NPCs now have a duration on their shapeshifting so they're not permanently transformed

  • Fixed a bug that caused using Raise Dead on monsters inside dungeons possibly creating endless zombies

  • Fixed a bug where NPCs that are turned into Animals and tamed don't properly remain in your party when they trasnform back

  • Fixed crunched 3D speech/label texts when playing on FOVs different from 90

  • Fixed Disposition text in menus not properly rounding

  • Fixed Hearths not putting a chimney in houses they're in, instead of Furnaces

  • Fixed more rare instances of Characters not being properly moved between chunks when they go too far from their spawn point

  • Fixed NPCs of the Outcast Faction (mostly Nomads) attacking Goblin players

  • Fixed NPCs sometimes being able to escape player-locked houses when the chunk loads

  • Fixed Party Members with the Storm Ring attracting lightning to you when out of combat

  • Fixed pickpocketing null-weight Items breaking Stealing Skill training

  • Fixed some instances of the Spellcasting Skill Perk to get Mana from receiving damage triggering when you die to it

  • Fixed Spell Memory and HP/MP regen Advacned Options

  • Fixed the timing of when swimming characters causes ripples to appear in water

  • Fixed the Unbreakable Ring power not working on shields or off-hand weapons

  • Fixed Undead, Skinwalker or Lich NPCs attacking Lich players on sight

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

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