Ingame & Weapon system
• Fixed a bug where controls were unavailable when the map changed during interaction.
• Fixed a reroll bug.
• Fixed a bug where the game would become unplayable when only one item could be acquired.
• Fixed an issue where movement became impossible during emotes.
• Changed laser weapons to deal a small amount of dot damage after hitting enemies.
• Slightly increased the time it takes for laser weapons to overheat.
• Added a darkening room type. It looks like it will be quite annoying.
• Upgrading the implant that increases pickup range will now also increase the range within which you can acquire pickup extender items.
• The number of gifts available has increased. In addition to raising affection, you can now obtain potions that allow you to adjust various character stats.
• I added some effects when moving between maps.
Reward Scene
• Added scene for Kyra's first encounter with enemies
• Added scene for Irina's bad dream (obtainable only via event. The event triggered depends on the character's status stats)
• Modified code regarding material changes for characters other than the protagonist in scenes
• Added a material that changes while leaving only the genitals intact in scenes
Facility
• Facility Structure Changes
• I have created a menu for purchasing outfits within the facility. I plan to continue expanding the range of purchasable facility accessories.
• Reorganized the facility clothing system.
• Underwear is not displayed when bottoms are worn. → Underwear is displayed when bottoms are not worn.
• Added several meshes for facility bottoms, shoes, and underwear for each character.
• Created a feature that allows you to conduct research enabling you to continuously acquire packets within the facility.
• I have created a feature to change the simulation room within the facility. You must have acquired a Card Key item at least once in the game, and you can inquire with the new NPC character (Olivia).
Character
• Improved physics for characters' chests. There are still many strange parts, so I am continuing my research.
• Fixed an issue where Nekhbet's facial expressions looked strange in some scenes.
UI
• Improvements to various UI designs and animations
• Added menu descriptions to each UI element
• Fixed the issue where the small panel attachment button next to the character was not functioning correctly
• Added screen transition effects