Ingame & Weapon system
• Improvement of the diving environment and materials
• Organized skills and stats
• Added more implants options
• Changed rule to remove remaining enemies at the end of a wave
• Changed module pickup to be instantaneous upon contact
• Fixed bugs with laser weapons
• Modified grenade launcher: character now takes small damage from it, and ammo capacity reduced to 1/6 of other guns (due to being overpowered)
• Enemies now get knocked back slightly upon death
• Removed outer map walls; added map boundary warnings and implemented a penalty where falling results in a proportional loss of packets
• Added a map with falling bombs
• Added visual effects for character skill usage
Reward Scene
• Added scene for Kyra's suspendid scene
• Added two synchronized scenes for Irina and Nekhbet.
• Scene lighting adjustment feature.
• Improved scene speed adjustment controls.
• Press 'X' during a scene to switch modes; added functionality to trigger character reactions using summoned objects.
Facility
• Added a feature where an item appears in the character's room upon acquisition (currently limited to Irina).
Character
• Added two facial skin texture options per character
• Improved menu UI
• Fixed an issue where clothing would not appear when wearing facility uniforms
• Improved suit dissolve effect
• Improved hair and breast physics
• Added 4 full body suits
UI
• Added language selection to localization and options (selectable upon initial launch)
• Improved UI and added animations
• Adjusted popup widget positioning
• Improved data display methods
• Enhanced the accessory purchase page
• Added functionality to obtain items upon quest completion
I fixed various errors, and I created various errors...🫠