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Total MinerNewsUpcoming Sneak Peaks!
Community

Upcoming Sneak Peaks!

Total Miner · published 19 Jul 2026, 02:44 UTC

All newsPlayers around this dateRead on Steam

It's been a few months but we're still here!


We apologize for the delay in updates recently but we promise it'll all be worth it! For a very long time, about the last 2 years, the team has been working on some major changes in the background. Recently our developers have made it through some major hurdles so we thought we'd share some sneak peaks of what might be coming!

Now before we start we do want to clarify that everything here is subject to change.

Expanded Creative Choices With Boundary Blocks


After many years we are excited to show one of the first new blocks added to the PC version of the game! This block is targeted at map makers and creative world hosts. When placed this block will only be able to be broken by players with the Admin permission. It also can be retextured to fit the style of whatever build it's used in!

Script Import/Export Changes For Easier Sharing


Script import and exporting has gotten a massive makeover with an upgrade to the export menu! When exporting you can now choose either a single script or a specific folder. We also made it so single scripts can be exported as .lua for Lua scripts, or .tms for TMScript scripts. When exporting folders you'll also be able to export to a zip folder of .lua/.tms scripts. Exporting to .db will also still be possible for mod makers. Of course importing also supports these new options of exporting!

Fine Tune Your World Difficulty


An absolutely major change to the game will be with world difficulty. Instead of being limited to the presets of easy-legendary you'll now be able to pick exactly how you're world works. With options from cave in frequencies, to starting inventories, to how shops behave, and even more. For the players who like the current difficulty options, they'll still be there as presets for this new system!

Fantastical Fencing To Improve Your Builds


A small but fun change with fences! Fences can now connect to slabs, stacks, and stairs with variable heights. You can also inspect fences to configure how they connect with neighboring blocks. No more will you need to be disappointed when fences refuse to connect, or connect when you didn't want them to!

We appreciate the patience everyone has had with the team as we work to get these updates out! Hopefully you guys find some of these changes as exciting as we do!

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