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Total MinerNewsSneak Peaks: Round 2
Community

Sneak Peaks: Round 2

Total Miner · published 9 Aug 2026, 23:33 UTC

All newsPlayers around this dateRead on Steam

Back again to share what the team has been busy at!


We're still chugging along with the update mentioned in the last sneak peak post. We're excited to share some pretty awesome new features and even the return of a feature that has been requested a ton by your guys!

Again, like last time, everything shown here is subject to change.

Never Miss A Hit Again With Revamped Combat


Combat receives a revamp to the damage formula! No longer will you have to deal with hitting mobs with a massive 0 damage. There are a handful of other changes that come to combat with this but you'll have to wait and see for it to come out. There will still be an option to use the old combat system for those who made maps based around it. Any existing maps will load the old system by default so keep that in mind.

Guns No Longer For Just Scripters!


A feature that has been asked for since the pre-pc days, guns now actually shoot bullets! Gone are the days of needing a half-baked script just to shoot your friends in the game. You'll also be able to put guns into sentries to defend your valuables. On a side note: Sentries will now also use the special abilities of bows when firing!

The Long Awaited Return Of Unlockables


An absolutely massive features we're excited to show you guys: Unlockables are back! As some of you have noticed, there are now 47 hidden achievements listed for Total Miner, these will all be tied to unlockables. We're also updating the unlock requirements to either be a bit more interesting or push players to new parts of the game.

We hope you are all as excited for some of these features as we are! We also encourage anyone who is interested in suggesting ideas for the game to join us on Discord!

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