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Soulstonia Playtest
News
Alpha Patch 6
Game update
Alpha Patch 6
Soulstonia Playtest
· published
16 Jul 2026, 18:01 UTC
All news
Players around this date
Read on Steam
Changes
Implemented quest logic for NPCs, objects, items, and buildings
Quest givers live in houses now
Shrank the world size, increasing object density
Improved loading times and eliminated gameplay startup lag
Removed erroneous crafting options from sawmill modal
More from Soulstonia Playtest
Other announcements
All news
Game update
15 Sep 2026
Playtest Patch 2: Central Hub Town, Improved Tutorial Quests, Better Dialogue
Changes · Implemented the central hub town · Added archer, mage, berserker, tank, and assassin varieties to nighttime enemy spawns · Summons now grant Summoning XP when dealing damage · Enemies killed by Summons now count toward combat goals · Enemies killed by Summons now drop loot correctly · Enemy spell projectiles now travel forward instead of homing toward their target · Added tutorial que…
Game update
12 Sep 2026
Playtest Patch 1: Idle Goals, New Quests & Nighttime Enemies
Changes · Implemented Autopilot Goals · Implemented goal queueing · Implemented Grasslands quests · Implemented hostile enemies spawning at night · Added region discovery · Added village discovery · Randomized village names · Implemented crafting multiple items at once · Implemented Runecarving goals · Implemented Thieving goals · Added Construction support to collection goals for planks · Impl…
Game update
14 Aug 2026
Alpha Patch 14
Changes · Added Fast Forward button to the HUD · Added keyboard input bindings to the settings · Added procedural building generation to each region · Implemented hover and click button sounds for all UI · Replaced the cooking sound with a sizzle audio effect · Added a quantity selector to the confirm sell modal · Added hostility radius to aggro chase behavior · Added concurrency settings to au…