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AstrobuilderNews【Update Notice】MOD Creation, Bargaining, and Interaction Experience Imp
Game update

【Update Notice】MOD Creation, Bargaining, and Interaction Experience Imp

Astrobuilder · published 8 Jul 2026, 10:26 UTC

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Greetings, Builders!

This update mainly focuses on improvements and fixes for the MOD Editor, card pack import/export, AI batch naming, character avatars and custom parts, bargaining experience, and several quest and interaction issues. Below are the specific changes you can experience in-game after this update:

I. MOD Editor Fixes and Improvements

● Added / improved the AI-generated character biography feature.

● Added MOD card pack export, import, and sharing window features.

● Added reference checks before saving to reduce issues caused by missing references.

● Added support for importing external Spine custom parts.

● Added automatic avatar screenshot generation after changing a character’s appearance.

● Added support for skipping the opening sequence with ESC in MOD mode.

● Fixed issues related to faction creation colors and emblems.

● Fixed an issue where missing eye-white constraints in custom parts could cause pupil offset, and improved part cropping and positioning rules.

● Fixed an issue where references such as diplomacy, shops, branch companies, and name rows were not properly cleaned up after deleting content in the MOD Editor.

● Improved recommended character identity validation.

● Improved MOD list sorting. MODs are now sorted by modification time.

● Improved card pack resource packaging logic, making resource import and export more stable.

● Improved military faction leader label display. Military faction leaders will now use the “Consul” label.

● Improved custom avatar and image reference handling, reducing invalid images and residual references.

● Improved custom part positioning rules. Custom parts will now follow the currently selected preset style.

● Improved batch naming preview, statistics text, and command transmission logic, and fixed multiple batch naming-related issues.

● Improved the NPC creation and duplication flow. NPC configurations can now be copied more completely, with key information such as affiliation filled in on the same screen.

● Improved the batch AI naming feature, expanding it to trade goods, valuable goods, ships, planets, and other content, while enhancing worldbuilding-driven naming results.

● Improved creation guides for trade goods, valuable goods, factions, processing recipes, Buffs, and other content in the MOD Editor, making the creation flow clearer.

● Improved the landing logic after importing faction card packs. The system now handles capitals, headquarters, member residences, branch managers, and branch shops, while displaying the landing planet and related prompts.

II. Bargaining and NPC Interaction Improvements

● Fixed an issue where characters could meet with themselves.

● Renamed the “Inspiration Burst” entry to “Quick Options.”

● Improved bargaining-related judgment information, making the bargaining process more accurate.

● Improved bargaining rule descriptions, making the rules of active bargaining clearer.

III. Quest, Item, and Gameplay Fixes

● Fixed display issues related to the dialogue chat box.

● Fixed an issue where skill-learning quest progress did not refresh after studying at the bar.

● Fixed an issue where restocking was not triggered in time after changing valuable goods. Restocking will now trigger immediately after the change.

● Improved the item type configuration of the trade good “Edible Gold Leaf,” changing it to an ingredient.

Thank you for your continued feedback on version 0.11 and the MOD Editor, Builders. We will keep improving the MOD creation flow, card pack sharing, AI naming, character customization, and NPC interaction experience.

WA Studio
July 8, 2026

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