Thanks again for all the feedback and bug reports as we continue polishing the Scallywags demo. Today’s update focuses heavily on stability, clarity, and stopping your crew from getting lost under the deck. Here’s what’s new:
Gameplay & Systems
Scallywags will no longer starve to death while travelling.
Projectiles now destroy themselves on Victory, with additional polish to clean up lingering effects.
Boarding Fix: Resolved an issue where Board wasn’t triggering its dispatcher when fully charged, breaking the tutorial.
Visual & Camera Improvements
Map Legend: Fixed low‑res/blurry map legend.
Treasure Marker: Added the treasure X to the map legend for better clarity.
Enemy Cast FX: Fixed the tinker bell FX when the Gullywag boss turns.
UI/UX
Hull Point UI: Fixed hull points not updating when taking damage.
End of Run Stats: Fixed Scallywag stats not displaying correctly in the tutorial.
Victory Menu Soft Lock: Fixed a bug where opening the inventory right before the Victory Menu caused a soft lock.
Sea Shanty Icon: Corrected Scallywags job icon when they spawn.
Crew Behavior & Navigation
Invis Crew on Bailers: Fixed invisible crew appearing on bailers.
NavBlocker Improvements: Expanded the player ship’s NavBlocker to cover more under‑deck space, reducing crew popping below deck after firefighting.
Added a NavBlocker to the Simpair ship to prevent crew from finding invalid under‑deck positions.
Additional adjustments to stop crew from navigating into under‑deck voids.
Bug Fixes
Victory Projectile Cleanup: More polish to ensure projectiles behave correctly after encounters.
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Thank you for your support! From the FloWHOA team!