Thanks to everyone who’s been diving into the Scallywags demo during Steam Ocean Fest. Your feedback has been incredible, and today we’re rolling out a fresh patch packed with fixes, polish, and quality‑of‑life improvements just ahead of the Best Indie Games Summer Showcase. Keep your eyes peeled.
Here’s what’s new in this update:
Gameplay & Systems
Save/Load: Save/Load disabled during the tutorial to prevent sequence breaks and confusion.
Boarding improvements: Boarding Scallywags will target on deck treasure chests when they land, knocking them off the ship for end encounter rewards.
Critical Hits rebalanced: Now deal +1 hull damage instead of doubling damage.
Travel healing costs reduced: It now takes a bit less food to heal injured Scallywags while travelling.
Ship movement overhaul: Greatly improved side‑to‑side motion for both player and enemy ships.
Travel Map Polish: Ships now follow the curves of connecting paths more naturally.
Missives: Reward fix for the Rigging Reserves missive.
Visual & Camera Improvements
Water Pump: Water pump & splash VFX upgraded with better particle variety.
Camera: Camera easing added to make transitions smoother and less jarring.
Outpost: Fixed floating outpost shopkeeper in the 3D scene.
UI/UX
Board button lockout: Can’t be pressed while already boarding.
Travel Button: Now lights up correctly when out of combat.
Store Menu: Relic price tag overlap fixed in the store menu.
Inventory Screen: Back button added to the Inventory screen.
Menu Overlap: Fix for opening the inventory inside the store.
Cargo: Spoils in Cargo now update correctly when adjusted.
Audio
Audio Settings: A bunch of audio fixes to ensure all sounds properly respect volume settings.
Bug Fixes:
Crew Disappearing: Crew would disappear after fighting a fire.
Tutorial: Addressed a few spelling mistakes.
Boarding/Interactions: Fixed a few edge cases.
Wishlist and Join Us!
Thank you for your support! From the FloWHOA team!