The music now plays along with you: the drums follow your moves, react to walls and pauses, and the songs flow into each other right on the beat.
Modifiers show up less often but land where they matter more, challenges ramp up gradually across the whole run, and the main menu has new links to share feedback, join the Discord, and catch up on what's new.
Added
- Added Feedback, Discord, and Release Notes buttons to the main menu, so it's easy to tell us what you think, hang out with other players, or catch up on what changed.
- After the game updates, a small note on the main menu points you to what's new. Dismiss it and it stays gone until the next update.
Changed
- Modifiers show up less often, repeat less, and land where they matter more: PING near the start or when you've strayed from the goal, VOID when the goal is in sight.
- NACK rewinds further the farther you are from the center of the maze.
- VOID now shows the tiles you can step to next in walled areas, instead of only your own tile.
- The version on the main menu now shows the rules versions too (like R2M6C4), which helps when comparing times or reporting a bug.
- The songs now flow into each other right on the beat, instead of fading out and starting over.
- The music now plays along with you: the drums drift away when you stop to think and kick back in on the beat when you move. Hitting a wall knocks the beat out, STOP freezes it, pausing leaves just the keys and bass, and VOID or a weak signal takes the melody away.
- Challenges now get harder gradually across the whole run instead of maxing out early, and Countertrace slows you down instead of stopping you cold.
Fixed
- PING now shows you the goal even while VOID is active.
- Modifier pickups no longer hide the wall behind them.
Read these notes on hextracer.com