Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
goblinAmericaNewsLittle bug fixes and improvements
Game update

Little bug fixes and improvements

goblinAmerica · published 5 Oct 2026, 00:01 UTC

All newsPlayers around this dateRead on Steam

Happy Sunday everybody. Here are some bug fixes and tweaks.

  • Following some safety complaints, the drowning pool in the center of the Pan-American Exposition has been converted to a wading pool.
  • Fixed some issues relating to water rendering in different lighting scenarios.
  • Illumination on health pickup flasks now responds consistently to player damaged state.
  • Pyler should always have one head now.
  • Fixed some incorrect geometry/collision data in the Railroad Station level.
  • Adjusted load zones in Railroad Station to reduce pop-in.
  • Changed materials for 3D HUD elements to be more consistent in different lighting scenarios.

Thank you to everyone who has been giving feedback and reporting bugs. If you find more bugs, please . . . let me know. I have to go eat now. Bye.

More from goblinAmerica

Other announcements

All news
Game update6 Oct 2026Tuesday's goblinAmerica ImprovementsHi everyone. Here's a patch with some tweaks and bugfixes: · Improved audio handling for aggressive solar goblins. · Fixed a bug preventing goblins in some areas from attacking you as ferociously as they should be. · Reduced trembling on incapacitated moon imps. · Improved explosions of explosive blast barrels to behave and explode more consistently. · Fixed bug causing odd head rotations among…Game update3 Oct 2026Little post-Pyler tweaksHi everyone. Some small tweaks to fix and adjust various things in the large patch yesterday. · Adjusted slide-jumping to improve vertical lift. · Fixed a bug causing Mitra's questline to become softlocked. · Made changes to how run time is calculated to make it more framerate-independent. · Added a "Use pre-nerf Sodden Harpoon Gun" preference to the settings menu to allow players to contest th…In-game event2 Oct 2026The Lawman Requests Your PresenceHey everyone. Here is a new update for goblinAmerica. This update progresses the story and makes some substantial changes to the game. It is lighter on fully-new content than future content updates will be, and is focused more on mechanics, polish, and taking care of some back-end stuff that will make it much easier for me to add more to the game from here. Here are some of the major changes: ·…