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DicePool Playtest
News
Playtest Patch Notes v0.1.6
Game update
Playtest Patch Notes v0.1.6
DicePool Playtest
· published
3 Oct 2026, 21:10 UTC
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Art
Added end screen to Demo accessible after defeating act boss.
When killing multiple enemies at once, multiple kill splashes will appear.
Kill splashes now accurately represent the value of the enemy and crystals obtained.
Balance Changes.
Less item repeats should appear.
Rerolling rush die no longer generates a new temporary die.
Sucker Punch has been reworked.
Moved to DUO for Warrior/Rogue, now moves 1 to a threatened tile.
Moved Greatbow to Common for Warrior, removed dice cost.
Moved Spear to Rogue, removed second die slot.
Poison Kit moved to uncommon.
Claw moved to rare.
Bug Fixes
The boss fight at the end of the act now functions as intended.
Extra dice generated next turn from effects like the Locket no longer generate dice every turn.
More from DicePool Playtest
Other announcements
All news
Game update
7 Oct 2026
Playtest Hotfix
Game no longer crashes when losing a run and the tutorial no longer resets battle progress.
Game update
5 Oct 2026
Playtest Patch Notes v0.1.8
Balancing · You can now move through allies. Bug Fixes · Fractured blade now displays highlight for threatened instead of opener. · The boss' scaling pattern no longer has an unused threatened tile. · Caltrops work now. · Fixed issue where equipment with two slots would occasionally crash the game. Quality of Life · Added call to action for bug reports on launch. · Rebalanced some sound effects…
Game update
5 Oct 2026
Playtest Patch Notes v0.1.7
Art · Added sound effects for few core actions such as taking damage, blocking damage, and rolling dice; in addition to a few more niche things like healing or barriers. Balance · Reworked Armored Boots, no longer returns dice and blocks when threatened. Now can move anywhere equal to the dice used and gains block if the destination is threatened. · Rest Sites now display a purify option when c…