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Starwisp HyperdriveNewsVersion 0.2 Update
Major update

Version 0.2 Update

Starwisp Hyperdrive · published 30 Sep 2026, 09:43 UTC · build 25622165

All newsPlayers around this dateRead on Steam

The version 0.2 update adds sounds, music, art updates, polish, bug fixes, quality of life features and balancing. We've also improved controller support to make the game run even better on Steam Deck and Steam Machine.

A huge thanks to everyone who's supported the game in early access as we complete it! We appreciate your patience with updates and hope you enjoy what we've done. We will be focusing on more locations, asteroids and derelict versions, quests, content and items in coming updates. We also have a few surprises in store. Stay tuned!

Balancing

Keeping the ship fueled, repaired and running now has a more satisfying rhythm and keeps the player a comfortable level of busy. We've updated pricing, fuel use and item drops. We'll continue to balance as we add more items and recipes in the coming weeks.

Audio - game sounds and music

Most items, features and UIs in the game now have game sounds. Characters have dynamic footsteps as they walk on different surfaces and many items have unique pickup and use sounds. Many locations have ambient sounds and the ship now has it's own music track. More updates to the game sounds and music to come.

Starting items

It's worth starting a new game to try the new pacing and balancing. Be sure to grab your starting items from your captain's cabin.

Controller support

We've added many quality of life features to controller support. When navigating containers and inventories, you automatically jump past empty slots to items. We've made lots of UIs easier to control and move around in.

Ship navigation

The main navigation screen allows you to fly to locations across the peregrine sector while keeping an eye on your ETA and fuel. A new popup icon lets you know when there are nearby locations to fly to like asteroids, derelicts and a new floating shop!

Long range sensors

We've updated the long range sensors to make navigating to near by objects easier. You can now select asteroids and derelicts as destinations and fly to them directly. You can still pilot to them manually in your shuttle from space as well if you prefer flying your shuttle.

Item processor

The art for many of the item processors (fabricator, recycler, analyser and refiner) have been updated and animations added to show when they are running and completed. The analyser also now has an external progress animation. Item processors with output bins now have a little green light to show when they contain items.

You can now clone slimes from asteroids in the incubator from samples they drop! Farm polymer to keep stocked up in duct tape for those conduit repairs.

Art updates

We've updated lots of art around the ship. The reactor, item processors, character touchups, the cargo bay, items and more.

Update notes for v0.2.2

Balancing

  • Item drop frequency, value and cost

  • Starting credits

  • Starting items (crate in captains cabin)

  • Status effects (balancing and new status effects)

  • Ship breakdowns, system part damage and broken conduits

  • Fuel crystal spawns on Asteroids

  • System part spawns on derelicts

  • Food nourishment levels

Improvements

  • Lots of art polish to the ship, item processors and UIs

  • Implements most missing sounds (more updates coming)

  • Adds items sounds on pickup and use

  • Camera shake on engine start

  • Creatures drop creature samples that can be incubated

  • Item processor running visuals and sounds

  • Item processor hopper has items light

  • Inventory default stack sizes increased

  • Common item stack sizes increased

  • UI controller feedback and navigation improved

  • Quality of life improvements

  • New sprite swap system for character sprites

  • Cargo packages tell you where they need to be delivered to when interacting

  • Trade UI sorting and layout improvements

  • Dialogue UI layout improvements

  • System damage number display in HUD and on Map

  • Simplified vending machine interface

  • Door interactions for players and NPCs improved

  • Reworked tractor grabbing minigame on nav console

  • Reworked long range senor display on nav console

  • Space location images and animations for locations, engine speed and hyperdrive status

  • Low stats now have color indicator in HUD

  • Adds control hints for controller to inventory

Bug fixes

  • Destroyed rubble on ship saves

  • Systems saves when leaving and returning to ship

  • Item processors saves when leaving and returning to ship

  • Full inventories on item processor hoppers and containers (chests)

  • Status effect icons

  • Text popup display issues

  • Machines having broken icon when they should have power missing icon

  • Shuttle bug where told to use airlock

  • Lots of small gameplay and UI fixes.

More from Starwisp Hyperdrive

Other announcements

All news
Game update11 Apr 2026Update notes for v0.1.28.4Fix for HUD inventory select bug with mouse · Fix jukebox controller iconsIn-game event7 Apr 2026Controller and Steam Deck SupportWe've added support for controllers and the Steam Deck! Let us know in the steam forums or discord if you encounter any issues. General Polish and Feedback We've also polished many of the games UI, added more feedback and made some features easier to use. Updates: · Long range sensors now scan automatically for asteroids and derelicts while traveling. · The shuttle can now fly directly to aster…Game update30 Dec 2025Update notes for v0.1.27We've pushed a new update which includes: * Fix for character creator bug Thanks to everyone that reported the bug.