Starwisp Hyperdrive · preview, public · first seen
The version 0.2 update adds sounds, music, art updates, polish, bug fixes, quality of life features and balancing. We've also improved controller support to make the game run even better on Steam Deck and Steam Machine.
A huge thanks to everyone who's supported the game in early access as we complete it! We appreciate your patience with updates and hope you enjoy what we've done. We will be focusing on more locations, asteroids and derelict versions, quests, content and items in coming updates. We also have a few surprises in store. Stay tuned!
Balancing
Keeping the ship fueled, repaired and running now has a more satisfying rhythm and keeps the player a comfortable level of busy. We've updated pricing, fuel use and item drops. We'll continue to balance as we add more items and recipes in the coming weeks.
Audio - game sounds and music
Most items, features and UIs in the game now have game sounds. Characters have dynamic footsteps as they walk on different surfaces and many items have unique pickup and use sounds. Many locations have ambient sounds and the ship now has it's own music track. More updates to the game sounds and music to come.
Starting items
It's worth starting a new game to try the new pacing and balancing. Be sure to grab your starting items from your captain's cabin.
Controller support
We've added many quality of life features to controller support. When navigating containers and inventories, you automatically jump past empty slots to items. We've made lots of UIs easier to control and move around in.
Ship navigation
The main navigation screen allows you to fly to locations across the peregrine sector while keeping an eye on your ETA and fuel. A new popup icon lets you know when there are nearby locations to fly to like asteroids, derelicts and a new floating shop!
Long range sensors
We've updated the long range sensors to make navigating to near by objects easier. You can now select asteroids and derelicts as destinations and fly to them directly. You can still pilot to them manually in your shuttle from space as well if you prefer flying your shuttle.
Item processor
The art for many of the item processors (fabricator, recycler, analyser and refiner) have been updated and animations added to show when they are running and completed. The analyser also now has an external progress animation. Item processors with output bins now have a little green light to show when they contain items.
You can now clone slimes from asteroids in the incubator from samples they drop! Farm polymer to keep stocked up in duct tape for those conduit repairs.
Art updates
We've updated lots of art around the ship. The reactor, item processors, character touchups, the cargo bay, items and more.
Update notes for v0.2.2
Balancing
Item drop frequency, value and cost
Starting credits
Starting items (crate in captains cabin)
Status effects (balancing and new status effects)
Ship breakdowns, system part damage and broken conduits
Fuel crystal spawns on Asteroids
System part spawns on derelicts
Food nourishment levels
Improvements
Lots of art polish to the ship, item processors and UIs
Implements most missing sounds (more updates coming)
Adds items sounds on pickup and use
Camera shake on engine start
Creatures drop creature samples that can be incubated
Item processor running visuals and sounds
Item processor hopper has items light
Inventory default stack sizes increased
Common item stack sizes increased
UI controller feedback and navigation improved
Quality of life improvements
New sprite swap system for character sprites
Cargo packages tell you where they need to be delivered to when interacting
Trade UI sorting and layout improvements
Dialogue UI layout improvements
System damage number display in HUD and on Map
Simplified vending machine interface
Door interactions for players and NPCs improved
Reworked tractor grabbing minigame on nav console
Reworked long range senor display on nav console
Space location images and animations for locations, engine speed and hyperdrive status
Low stats now have color indicator in HUD
Adds control hints for controller to inventory
Bug fixes
Destroyed rubble on ship saves
Systems saves when leaving and returning to ship
Item processors saves when leaving and returning to ship
Full inventories on item processor hoppers and containers (chests)
Status effect icons
Text popup display issues
Machines having broken icon when they should have power missing icon
Shuttle bug where told to use airlock
Lots of small gameplay and UI fixes.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1844081 | 8593886684945881904 | 8068993632086064983 |
| 1844082 | 8570240601457042376 | 6779462958404788437 |
| 1844083 | 2452350014707229928 | 1339563202231060378 |