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Mercenary Guild ManagerNewsDemo Patch 0.12.0
In-game event

Demo Patch 0.12.0

Mercenary Guild Manager · published 15 Sep 2026, 12:59 UTC

All newsPlayers around this dateRead on Steam

Bigger text, if you want it

• Settings has a new Text size choice: Normal, Large or Very large. • It scales the reading text: event narration, event outcomes and the mission report. Normal stays exactly as it was.

Your hall, your way

• A slim column of switches on the left edge shows or hides the side menu, the guild banner, the next steps and the alerts. • Everything starts in view. Hide what you no longer need and the rest of the screen grows. Your choice is remembered. • If the banner is hidden and news arrives, its switch glows and its tooltip carries the news, so unpaid wages never slip by. • The guided tour gains a closing step that introduces the switches.

A calmer footer

• Next steps and alerts now share the footer evenly and keep a fixed height: nothing in the middle of the screen jumps when they change. • Alerts show the three most recent; the side menu seals still mark the rest. • The "Next step" chip on the banner is gone, since the footer already says it with a button to act on it.Thank you for the feedback that shaped this one. Keep it coming.

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Game update8 Sep 2026Demo Patch 0.11.1You can see who is on the other side • When a scene declares an enemy, the event header now names them and says how dangerous they are, in words: a noble of notable power, a Mistmaw Stag of moderate danger. Hover the line for what is known about them. • Until now the only place the foe was ever named was the tooltip of the Fight button. The infirmary states the odds and the outlook before you p…