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Mercenary Guild ManagerNewsDemo Patch 0.11.1
Game update

Demo Patch 0.11.1

Mercenary Guild Manager · published 8 Sep 2026, 11:37 UTC

All newsPlayers around this dateRead on Steam

You can see who is on the other side

• When a scene declares an enemy, the event header now names them and says how dangerous they are, in words: a noble of notable power, a Mistmaw Stag of moderate danger. Hover the line for what is known about them.
• Until now the only place the foe was ever named was the tooltip of the Fight button.

The infirmary states the odds and the outlook before you pay

• Every care card says how dependable it is (Dependable, Uneven, Chancy, A gamble) and, for daily care, how long recovery should take: a few days, about a week, several weeks.
• The patient's state line carries the same outlook, so the Wise Woman's "often useless" is no longer something you learn by losing a week to it.
• Estimates in words, never numbers. The day to day still rolls.

The end of a run is a chronicle, not a farewell

• The closing card now says how long the banner flew (years, seasons and days), how the company is known along the roads, and what is left in the coffers, followed by the chronicle of the whole run.
• A COPY THE CHRONICLE button puts it on the clipboard, ready for a chat or a Discord post.
• The chronicle finally records the game's central verb: every contract kept or lost, and every payroll the company could not meet. Until now a run's story listed hirings and deaths but not a single contract.

The clock waits for you

• After an event or a mission report, time stays stopped. It used to resume on its own at the previous speed, so at x2 or x4 the next day was already running while you were still reading what had just happened. Now you press play when you are ready. Season turns and elections still resume by themselves.

Fixed

• Negative amounts at the bargaining table. Typing a negative salary, fee, bonus or share was silently read as zero, and a zero fee or zero salary could pass as a fine deal: someone hired for nothing, with no monthly pay, no signing fee and no breach penalty, for as long as they stayed. All three tables (hiring, renewal, mission fee) now refuse negative amounts as invalid.This update exists because playtesters wrote in. If something reads wrong, fails silently, or just feels off: tell us in the community hub. We read everything.

More from Mercenary Guild Manager

Other announcements

All news
In-game event15 Sep 2026Demo Patch 0.12.0Bigger text, if you want it • Settings has a new Text size choice: Normal, Large or Very large. • It scales the reading text: event narration, event outcomes and the mission report. Normal stays exactly as it was. Your hall, your way • A slim column of switches on the left edge shows or hides the side menu, the guild banner, the next steps and the alerts. • Everything starts in view. Hide what…