
• When a scene declares an enemy, the event header now names them and says how dangerous they are, in words: a noble of notable power, a Mistmaw Stag of moderate danger. Hover the line for what is known about them.
• Until now the only place the foe was ever named was the tooltip of the Fight button.
• Every care card says how dependable it is (Dependable, Uneven, Chancy, A gamble) and, for daily care, how long recovery should take: a few days, about a week, several weeks.
• The patient's state line carries the same outlook, so the Wise Woman's "often useless" is no longer something you learn by losing a week to it.
• Estimates in words, never numbers. The day to day still rolls.
• The closing card now says how long the banner flew (years, seasons and days), how the company is known along the roads, and what is left in the coffers, followed by the chronicle of the whole run.
• A COPY THE CHRONICLE button puts it on the clipboard, ready for a chat or a Discord post.
• The chronicle finally records the game's central verb: every contract kept or lost, and every payroll the company could not meet. Until now a run's story listed hirings and deaths but not a single contract.
• After an event or a mission report, time stays stopped. It used to resume on its own at the previous speed, so at x2 or x4 the next day was already running while you were still reading what had just happened. Now you press play when you are ready. Season turns and elections still resume by themselves.
• Negative amounts at the bargaining table. Typing a negative salary, fee, bonus or share was silently read as zero, and a zero fee or zero salary could pass as a fine deal: someone hired for nothing, with no monthly pay, no signing fee and no breach penalty, for as long as they stayed. All three tables (hiring, renewal, mission fee) now refuse negative amounts as invalid. This update exists because playtesters wrote in. If something reads wrong, fails silently, or just feels off: tell us in the community hub. We read everything.